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- using UnityEngine;
- using UnityEngine.Serialization;
- namespace VLB_Samples
- {
- public class Rotater : MonoBehaviour
- {
- [FormerlySerializedAs("m_EulerSpeed")]
- public Vector3 EulerSpeed = Vector3.zero;
- void Update()
- {
- var euler = transform.rotation.eulerAngles;
- euler += EulerSpeed * Time.deltaTime;
- transform.rotation = Quaternion.Euler(euler);
- }
- }
- }
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