Rotater.cs 439 B

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  1. using UnityEngine;
  2. using UnityEngine.Serialization;
  3. namespace VLB_Samples
  4. {
  5. public class Rotater : MonoBehaviour
  6. {
  7. [FormerlySerializedAs("m_EulerSpeed")]
  8. public Vector3 EulerSpeed = Vector3.zero;
  9. void Update()
  10. {
  11. var euler = transform.rotation.eulerAngles;
  12. euler += EulerSpeed * Time.deltaTime;
  13. transform.rotation = Quaternion.Euler(euler);
  14. }
  15. }
  16. }