ShaderKeywords.cs 734 B

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  1. namespace VLB
  2. {
  3. public static class ShaderKeywords
  4. {
  5. public const string AlphaAsBlack = "VLB_ALPHA_AS_BLACK";
  6. public const string ColorGradientMatrixLow = "VLB_COLOR_GRADIENT_MATRIX_LOW";
  7. public const string ColorGradientMatrixHigh = "VLB_COLOR_GRADIENT_MATRIX_HIGH";
  8. public const string DepthBlend = "VLB_DEPTH_BLEND";
  9. public const string Noise3D = "VLB_NOISE_3D";
  10. public const string OcclusionClippingPlane = "VLB_OCCLUSION_CLIPPING_PLANE";
  11. public const string OcclusionDepthTexture = "VLB_OCCLUSION_DEPTH_TEXTURE";
  12. public const string MeshSkewing = "VLB_MESH_SKEWING";
  13. public const string ShaderAccuracyHigh = "VLB_SHADER_ACCURACY_HIGH";
  14. }
  15. }