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- Pass
- {
- Cull {VLB_GEN_CULLING}
- {VLB_GEN_PROGRAM_PRE}
- #if !defined(SHADER_API_METAL) // Removed shader model spec for Metal support https://github.com/keijiro/Cloner/commit/1120493ca2df265d450de3ec1b38a1d388468964
- #pragma target 3.0
- #endif
- #pragma vertex vert
- #pragma fragment frag
- {VLB_GEN_PRAGMA_FOG}
- {VLB_GEN_PRAGMA_INSTANCING}
- {VLB_GEN_PRAGMA_MULTI_COMPILE_VARIANTS}
- {VLB_GEN_PRE}
- #include "ShaderDefines.cginc"
- #include "ShaderProperties.cginc"
- #include "{VLB_GEN_SPECIFIC_INCLUDE}"
- #include "VolumetricLightBeamShared.cginc"
- v2f vert(vlb_appdata v) { return vertShared(v, {VLB_GEN_INPUT_VS}); }
- half4 frag(v2f i) : SV_Target { return fragShared(i, {VLB_GEN_INPUT_FS}); }
- {VLB_GEN_PROGRAM_POST}
- }
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