shadergen_pass.txt 1007 B

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  1. Pass
  2. {
  3. Cull {VLB_GEN_CULLING}
  4. {VLB_GEN_PROGRAM_PRE}
  5. #if !defined(SHADER_API_METAL) // Removed shader model spec for Metal support https://github.com/keijiro/Cloner/commit/1120493ca2df265d450de3ec1b38a1d388468964
  6. #pragma target 3.0
  7. #endif
  8. #pragma vertex vert
  9. #pragma fragment frag
  10. {VLB_GEN_PRAGMA_FOG}
  11. {VLB_GEN_PRAGMA_INSTANCING}
  12. {VLB_GEN_PRAGMA_MULTI_COMPILE_VARIANTS}
  13. {VLB_GEN_PRE}
  14. #include "ShaderDefines.cginc"
  15. #include "ShaderProperties.cginc"
  16. #include "{VLB_GEN_SPECIFIC_INCLUDE}"
  17. #include "VolumetricLightBeamShared.cginc"
  18. v2f vert(vlb_appdata v) { return vertShared(v, {VLB_GEN_INPUT_VS}); }
  19. half4 frag(v2f i) : SV_Target { return fragShared(i, {VLB_GEN_INPUT_FS}); }
  20. {VLB_GEN_PROGRAM_POST}
  21. }