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- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "AdonShader/DamageFlash"
- {
- Properties
- {
- _Bias("Bias", Float) = 0
- _Color0("Color 0", Color) = (1,0.4901493,0.1462264,0)
- _Scale("Scale", Float) = 0
- _Power("Power", Float) = 0
- [HideInInspector] __dirty( "", Int ) = 1
- }
- SubShader
- {
- Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" "IsEmissive" = "true" }
- Cull Back
- CGINCLUDE
- #include "UnityPBSLighting.cginc"
- #include "Lighting.cginc"
- #pragma target 3.0
- struct Input
- {
- float3 worldPos;
- float3 worldNormal;
- };
- uniform float4 _Color0;
- uniform float _Bias;
- uniform float _Scale;
- uniform float _Power;
- void surf( Input i , inout SurfaceOutputStandard o )
- {
- float3 ase_worldPos = i.worldPos;
- float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) );
- float3 ase_worldNormal = i.worldNormal;
- float fresnelNdotV1 = dot( ase_worldNormal, ase_worldViewDir );
- float fresnelNode1 = ( _Bias + _Scale * pow( 1.0 - fresnelNdotV1, _Power ) );
- float4 temp_output_2_0 = ( _Color0 * fresnelNode1 );
- o.Emission = temp_output_2_0.rgb;
- o.Alpha = temp_output_2_0.r;
- }
- ENDCG
- CGPROGRAM
- #pragma surface surf Standard alpha:fade keepalpha fullforwardshadows
- ENDCG
- Pass
- {
- Name "ShadowCaster"
- Tags{ "LightMode" = "ShadowCaster" }
- ZWrite On
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 3.0
- #pragma multi_compile_shadowcaster
- #pragma multi_compile UNITY_PASS_SHADOWCASTER
- #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2
- #include "HLSLSupport.cginc"
- #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN )
- #define CAN_SKIP_VPOS
- #endif
- #include "UnityCG.cginc"
- #include "Lighting.cginc"
- #include "UnityPBSLighting.cginc"
- sampler3D _DitherMaskLOD;
- struct v2f
- {
- V2F_SHADOW_CASTER;
- float3 worldPos : TEXCOORD1;
- float3 worldNormal : TEXCOORD2;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- UNITY_VERTEX_OUTPUT_STEREO
- };
- v2f vert( appdata_full v )
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID( v );
- UNITY_INITIALIZE_OUTPUT( v2f, o );
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o );
- UNITY_TRANSFER_INSTANCE_ID( v, o );
- float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz;
- half3 worldNormal = UnityObjectToWorldNormal( v.normal );
- o.worldNormal = worldNormal;
- o.worldPos = worldPos;
- TRANSFER_SHADOW_CASTER_NORMALOFFSET( o )
- return o;
- }
- half4 frag( v2f IN
- #if !defined( CAN_SKIP_VPOS )
- , UNITY_VPOS_TYPE vpos : VPOS
- #endif
- ) : SV_Target
- {
- UNITY_SETUP_INSTANCE_ID( IN );
- Input surfIN;
- UNITY_INITIALIZE_OUTPUT( Input, surfIN );
- float3 worldPos = IN.worldPos;
- half3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) );
- surfIN.worldPos = worldPos;
- surfIN.worldNormal = IN.worldNormal;
- SurfaceOutputStandard o;
- UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o )
- surf( surfIN, o );
- #if defined( CAN_SKIP_VPOS )
- float2 vpos = IN.pos;
- #endif
- half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a;
- clip( alphaRef - 0.01 );
- SHADOW_CASTER_FRAGMENT( IN )
- }
- ENDCG
- }
- }
- Fallback "Diffuse"
- CustomEditor "ASEMaterialInspector"
- }
- /*ASEBEGIN
- Version=17800
- 367;13;1318;1016;1795.588;421.5051;1.171942;True;False
- Node;AmplifyShaderEditor.RangedFloatNode;4;-886.7765,154.1687;Inherit;False;Property;_Bias;Bias;0;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
- Node;AmplifyShaderEditor.RangedFloatNode;5;-890.2537,258.2266;Inherit;False;Property;_Scale;Scale;2;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
- Node;AmplifyShaderEditor.RangedFloatNode;6;-884.6491,358.5008;Inherit;False;Property;_Power;Power;3;0;Create;True;0;0;False;0;0;0;0;0;0;1;FLOAT;0
- Node;AmplifyShaderEditor.FresnelNode;1;-590.3711,225.0107;Inherit;False;Standard;WorldNormal;ViewDir;False;False;5;0;FLOAT3;0,0,1;False;4;FLOAT3;0,0,0;False;1;FLOAT;0;False;2;FLOAT;1;False;3;FLOAT;5;False;1;FLOAT;0
- Node;AmplifyShaderEditor.ColorNode;3;-578.3711,20.01065;Inherit;False;Property;_Color0;Color 0;1;0;Create;True;0;0;False;0;1,0.4901493,0.1462264,0;1,0.4901493,0.1462264,0;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.SimpleMultiplyOpNode;2;-271.3711,115.0107;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0;False;1;COLOR;0
- Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;0,0;Float;False;True;-1;2;ASEMaterialInspector;0;0;Standard;AdonShader/DamageFlash;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Transparent;0.5;True;True;0;False;Transparent;;Transparent;All;14;all;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;2;5;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0;0,0,0,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;False;0.1;False;-1;0;False;-1;16;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
- WireConnection;1;1;4;0
- WireConnection;1;2;5;0
- WireConnection;1;3;6;0
- WireConnection;2;0;3;0
- WireConnection;2;1;1;0
- WireConnection;0;2;2;0
- WireConnection;0;9;2;0
- ASEEND*/
- //CHKSM=FF5336D775A4C74AD156C0C6A4B9EC147CD8F245
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