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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "MiniMapEffect/MapOutline"
- {
- Properties
- {
- _MainTex ("Sprite Texture", 2D) = "white" {}
- _Color ("Tint", Color) = (1,1,1,1)
- PixelSnap ("Pixel snap", Float) = 1
- // Add values to determine if outlining is enabled and outline color.
- _Outline ("Outline", Float) = 1
- _OutlineColor("Outline Color", Color) = (1,1,1,1)
- _TexelSizeX ("TexelSizeX", Float) = 1
- _TexelSizeY ("TexelSizeY", Float) = 1
- }
- SubShader
- {
- Tags
- {
- "Queue"="Transparent"
- "IgnoreProjector"="True"
- "RenderType"="Transparent"
- "PreviewType"="Plane"
- "CanUseSpriteAtlas"="True"
- }
- Cull Off
- Lighting Off
- ZWrite Off
- Blend One OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma multi_compile _ PIXELSNAP_ON
- #pragma shader_feature ETC1_EXTERNAL_ALPHA
- #include "UnityCG.cginc"
- struct appdata_t
- {
- float4 vertex : POSITION;
- float4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : SV_POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- fixed4 _Color;
- float _Outline;
- fixed4 _OutlineColor;
- //fixed4 _MainTex_TexelSize;
- float _TexelSizeX;
- float _TexelSizeY;
- v2f vert(appdata_t IN)
- {
- v2f OUT;
- OUT.vertex = UnityObjectToClipPos(IN.vertex);
- OUT.texcoord = IN.texcoord;
- OUT.color = IN.color * _Color;
- #ifdef PIXELSNAP_ON
- OUT.vertex = UnityPixelSnap (OUT.vertex);
- #endif
- return OUT;
- }
- sampler2D _MainTex;
- sampler2D _AlphaTex;
-
- fixed4 SampleSpriteTexture (float2 uv)
- {
- fixed4 color = tex2D (_MainTex, uv);
- #if ETC1_EXTERNAL_ALPHA
- // get the color from an external texture (usecase: Alpha support for ETC1 on android)
- color.a = tex2D (_AlphaTex, uv).r;
- #endif //ETC1_EXTERNAL_ALPHA
- return color;
- }
- fixed4 frag(v2f IN) : SV_Target
- {
- fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
- // If outline is enabled and there is a pixel, try to draw an outline.
- if (_Outline > 0 && c.a != 0) {
- // Get the neighbouring four pixels.
- fixed4 pixelUp = tex2D(_MainTex, IN.texcoord + fixed2(0, _TexelSizeY));
- fixed4 pixelDown = tex2D(_MainTex, IN.texcoord - fixed2(0, _TexelSizeY));
- fixed4 pixelRight = tex2D(_MainTex, IN.texcoord + fixed2(_TexelSizeX, 0));
- fixed4 pixelLeft = tex2D(_MainTex, IN.texcoord - fixed2(_TexelSizeX, 0));
- // &&
- // pixelDown.rgba == fixed4(0, 0, 0, 1) &&
- // pixelRight.rgba == fixed4(0, 0, 0, 1) &&
- // pixelLeft.rgba == fixed4(0, 0, 0, 1)
- if (pixelUp.r == pixelDown.r == pixelRight.r == pixelLeft.r) {
- pixelUp.a = 0;
- }
- // If one of the neighbouring pixels is invisible, we render an outline.
- if (pixelUp.a * pixelDown.a * pixelRight.a * pixelLeft.a == 0) {
- c.rgba = fixed4(1, 1, 1, 0.5f) * _OutlineColor;
- }
- }
- c.rgb *= c.a;
- return c;
- }
- ENDCG
- }
- }
- }
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