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- // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
- Shader "Camera/Translucent"
- {
- Properties
- {
- _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5)
- _MainTex ("Particle Texture", 2D) = "white" {}
- _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0
- }
- Category
- {
- Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
- Blend SrcAlpha OneMinusSrcAlpha
- AlphaTest Greater .01
- ColorMask RGB
- Cull Off Lighting Off ZWrite Off
- BindChannels
- {
- Bind "Color", color
- Bind "Vertex", vertex
- Bind "TexCoord", texcoord
- }
-
- // ---- Fragment program cards
- SubShader
- {
- Pass
- {
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest
- #pragma multi_compile_particles
-
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- fixed4 _TintColor;
-
- struct appdata_t
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- };
- struct v2f
- {
- float4 vertex : POSITION;
- fixed4 color : COLOR;
- float2 texcoord : TEXCOORD0;
- #ifdef SOFTPARTICLES_ON
- float4 projPos : TEXCOORD1;
- #endif
- };
-
- float4 _MainTex_ST;
- v2f vert (appdata_t v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- #ifdef SOFTPARTICLES_ON
- o.projPos = ComputeScreenPos (o.vertex);
- COMPUTE_EYEDEPTH(o.projPos.z);
- #endif
- o.color = v.color;
- o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
- return o;
- }
- sampler2D _CameraDepthTexture;
- float _InvFade;
-
- fixed4 frag (v2f i) : COLOR
- {
- fixed4 c;
- //c.rgb += (_TintColor.rgb * 0.8f);
- //c.rgb = (0.0f,0.0f,255.0f);
- c.r = 0.1f;
- c.g = 0.2f;
- c.b = 0.4f;
- c.a = 0.3f;
- return c;
- }
- ENDCG
- }
- }
-
- // ---- Dual texture cards
- SubShader
- {
- Pass
- {
- SetTexture [_MainTex]
- {
- constantColor [_TintColor]
- combine constant * primary
- }
- SetTexture [_MainTex]
- {
- combine texture * previous DOUBLE
- }
- }
- }
-
- // ---- Single texture cards (does not do color tint)
- SubShader
- {
- Pass
- {
- SetTexture [_MainTex]
- {
- combine texture * primary
- }
- }
- }
- }
- }
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