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- Shader "Env/beAttackColor"{
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- _FlashColor ("Flash Color", Color) = (1,1,1,1)
- }
- SubShader
- {
- Tags { "Queue"="Transparent" "RenderType"="Transparent" }
-
- CGPROGRAM
- #pragma surface surf Lambert alpha exclude_path:prepass noforwardadd
-
- sampler2D _MainTex;
- float4 _FlashColor;
-
- struct Input
- {
- half2 uv_MainTex;
- };
-
- void surf (Input IN, inout SurfaceOutput o)
- {
- half4 texCol = tex2D(_MainTex, IN.uv_MainTex);
- o.Albedo = texCol.rgb + _FlashColor.rgb;
- o.Alpha = texCol.a;
- }
-
- ENDCG
- }
-
- FallBack "Unlit/Transparent"
- }
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