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- /// <summary>
- /// 状态枚举
- /// </summary>
- public enum eState
- {
- None,
- Sleep,
- Advent,
- Idle,
- Move,
- MoveTo,
- Attack, //普通攻击
- Attacked,//被击
- Turn,
- CriticalStiff, //至命最后一击
- Stiff,
- Slide, //滑动
- Down,//倒下
- StunSlide,
- Stun,//眩晕
- DashAttack, //冲刺攻击
- Dodge,//闪避
- Die,//死亡
- Skill,
- Find, //发现目标
- Win,//胜利
- Max
- }
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