FighterDragonBone.cs 351 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public class FighterDragonBone : MonoBehaviour
  9. {
  10. // Use this for initialization
  11. void Start()
  12. {
  13. }
  14. // Update is called once per frame
  15. void Update()
  16. {
  17. }
  18. }
  19. }