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- using System;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- /// 子弹爆炸目标基础属性设定
- /// </summary>
- public class BulletBombCookie
- {
- /// <summary>
- /// 子弹目标唯一编号
- /// </summary>
- public string target = string.Empty;
- /// <summary>
- /// 伤害类型
- /// </summary>
- public EBulletDamageType type = EBulletDamageType.EBULLET_DAMAGE_NONE;
- /// <summary>
- /// 最终伤害数值
- /// </summary>
- public float damage = 0;
- /// <summary>
- /// 是否暴击
- /// </summary>
- public bool isCrit = false;
- /// <summary>
- /// 是否必杀
- /// </summary>
- public bool isKill = false;
- }
- }
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