IBattleInnerOper.cs 1.0 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public interface IBattleInnerOper
  9. {
  10. /// <summary>
  11. /// 变更当前战场策略
  12. /// </summary>
  13. /// <param name="status">变更目标状态</param>
  14. /// <param name="param">附加参数</param>
  15. void ChangeSubPolicy(EBattleStaus status, System.Object param);
  16. /// <summary>
  17. /// 获取当前子策略
  18. /// </summary>
  19. /// <returns>策略类型</returns>
  20. EBattleStaus GetSubPolicy();
  21. /// <summary>
  22. /// 标记战斗已经结束
  23. /// </summary>
  24. void MarkBattleFinish();
  25. /// <summary>
  26. /// 检测战斗是否结束
  27. /// </summary>
  28. /// <returns>true已结束, false未结束</returns>
  29. bool IsBattleFinish();
  30. /// <summary>
  31. /// 获取当前战斗节奏
  32. /// </summary>
  33. /// <returns></returns>
  34. Policy CurrentPoilcy();
  35. }
  36. }