LogicFighterDefine.cs 3.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. /// 坐标
  7. /// </summary>
  8. public class BattlePosition
  9. {
  10. /// <summary>
  11. /// x坐标
  12. /// </summary>
  13. public float x = 0;
  14. /// <summary>
  15. /// y坐标
  16. /// </summary>
  17. public float y = 0;
  18. }
  19. /// <summary>
  20. /// 战斗分组定义
  21. /// </summary>
  22. public enum EBattleTeam
  23. {
  24. /// <summary>
  25. /// 未分组,错误值,未初始化值
  26. /// </summary>
  27. NONE = 0,
  28. /// <summary>
  29. /// 玩家自己队伍
  30. /// </summary>
  31. BLUETEAM = 1,
  32. /// <summary>
  33. /// 敌人队伍
  34. /// </summary>
  35. REDTEAM = 2,
  36. }
  37. /// <summary>
  38. /// 战斗对象类型
  39. /// </summary>
  40. public enum EFighterType
  41. {
  42. /// <summary>
  43. /// 默认值,初始值
  44. /// </summary>
  45. NONE = 0,
  46. /// <summary>
  47. /// 己方
  48. /// </summary>
  49. HERO = 1,
  50. /// <summary>
  51. /// 敌方
  52. /// </summary>
  53. MONSTER = 2,
  54. }
  55. /// <summary>
  56. ///
  57. /// </summary>
  58. public enum EBattleProperty
  59. {
  60. /// <summary>
  61. /// 初始值
  62. /// </summary>
  63. NONE = 0,
  64. #region 战斗属性,不可随意修改顺序和编号 与数据库对应值
  65. /// <summary>
  66. /// 当前HP
  67. /// </summary>
  68. HP = 1,
  69. /// <summary>
  70. /// HP上限
  71. /// </summary>
  72. HPMAX = 2,
  73. /// <summary>
  74. /// 物理攻击
  75. /// </summary>
  76. ATTACK = 3,
  77. /// <summary>
  78. /// 攻击速度
  79. /// </summary>
  80. ATTACKSPEED = 4,
  81. /// <summary>
  82. /// 移动速度
  83. /// </summary>
  84. MOVESPEED,
  85. /// <summary>
  86. /// CD 时间控制因子
  87. /// </summary>
  88. COOLTIME,
  89. /// <summary>
  90. /// 攻击范围
  91. /// </summary>
  92. ATKRANGE,
  93. /// <summary>
  94. /// 警戒范围
  95. /// </summary>
  96. ALARMRANGE,
  97. /// <summary>
  98. /// 暴击率
  99. /// </summary>
  100. CRITICALPROB,
  101. /// <summary>
  102. /// 暴击伤害
  103. /// </summary>
  104. CRITICALDAMAGE,
  105. /// <summary>
  106. /// 防御[护甲]
  107. /// </summary>
  108. DEFENSE,
  109. /// <summary>
  110. /// 法术强度
  111. /// </summary>
  112. MAGICSTRENGTH,
  113. /// <summary>
  114. /// 魔法抗力
  115. /// </summary>
  116. MAGICFORCE,
  117. /// <summary>
  118. /// 技能释放当前值
  119. /// </summary>
  120. NPOWER,
  121. YANLI,
  122. KANGBAOLI,
  123. #endregion
  124. /// <summary>
  125. /// 技能释放基础值
  126. /// </summary>
  127. NMAXPOWER,
  128. /// <summary>
  129. /// 等级
  130. /// </summary>
  131. LEVEL,
  132. /// <summary>
  133. /// 身高
  134. /// </summary>
  135. HEIGHT,
  136. /// <summary>
  137. ///
  138. /// </summary>
  139. POSX,
  140. /// <summary>
  141. ///
  142. /// </summary>
  143. POSY,
  144. /// <summary>
  145. /// 属性ENUM最大值
  146. /// </summary>
  147. MAX,
  148. }
  149. }