SkillExplode.cs 503 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. namespace YLBattle
  5. {
  6. /// <summary>
  7. /// 技能爆炸阶段效果.
  8. /// </summary>
  9. public class SkillExplode : MonoBehaviour
  10. {
  11. /// <summary>
  12. /// create
  13. /// </summary>
  14. /// <param name="explodeEff">效果实体</param>
  15. ///
  16. public void create(string skill, GameObject explodeEff)
  17. {
  18. explodeEff.gameObject.SetActive(true);
  19. }
  20. }
  21. }