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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- /// 技能准备阶段效果.
- /// </summary>
- public class SkillReady : MonoBehaviour
- {
- /// <summary>
- /// 激活预置物体
- /// </summary>
- /// <param name="_effPrefab">预置物体</param>
- public void create(GameObject _effPrefab)
- {
- _effPrefab.SetActive(true);
- }
- }
- }
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