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- using UnityEngine;
- using System.Collections;
- public class TestBattle : MonoBehaviour {
- /// <summary>
- /// 是否打开普攻
- /// </summary>
- //public bool 是否打开普攻 = true;
- ///// <summary>
- ///// 是否打开连击
- ///// </summary>
- //public bool 是否打开连击 = true;
- ///// <summary>
- ///// 是否打开技能
- ///// </summary>
- //public bool 是否打开技能 = true;
- ///// <summary>
- ///// 输出普攻剩余毫秒数
- ///// </summary>
- //public bool 输出普攻剩余毫秒数 = false;
- //void Update()
- //{
- // BattleSwitch.isOpenCarom = 是否打开连击;
- // BattleSwitch.IsOpenEnemySkill = 是否打开技能;
- // BattleSwitch.IsOpenAttack = 是否打开普攻;
- // BattleSwitch.IsOpenLeftTime = 输出普攻剩余毫秒数;
- //}
- }
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