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- using UnityEngine;
- using System.Collections;
- public class TestRotate : MonoBehaviour {
- public int speed = 0;
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- //transform.Rotate(Vector3.right * Time.deltaTime*speed);
- transform.RotateAround(Vector3.zero, Vector3.right, speed * Time.deltaTime);
- }
- }
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