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- using UnityEngine;
- using System.Collections;
- using BattleDefine;
- public class Skill
- {
- /// <summary>
- /// 子弹ID
- /// </summary>
- public int bullteID;
- /// <summary>
- /// 发射位置类型
- /// </summary>
- public Skill_LaunchPos launchPos = Skill_LaunchPos.Hand;
- /// <summary>
- /// 发射阵型
- /// </summary>
- public SKill_LaunchFormation launchFormation = SKill_LaunchFormation.Line;
- /// <summary>
- /// 发射数量
- /// </summary>
- public int launchNumber = 1;
- /// <summary>
- /// 技能CD
- /// </summary>
- public float cdTime;
- /// <summary>
- /// 施法前摇时间
- /// </summary>
- public float dischargeTime;
- /// <summary>
- /// 当前施法特效
- /// </summary>
- public Transform effectDischarge;
- /// <summary>
- /// 目标单位
- /// </summary>
- public Transform targetUnit;
- /// <summary>
- /// 自身单位
- /// </summary>
- public Transform selfUnit;
- }
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