VheroMo.cs 6.7 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. /// <summary>
  6. /// 基础表
  7. /// </summary>
  8. public class VheroMo
  9. {
  10. #region ' 属性 '
  11. /// <summary>
  12. /// 编号
  13. /// </summary>
  14. public int id { get; set; }
  15. /// <summary>
  16. /// 名称
  17. /// </summary>
  18. public string name { get; set; }
  19. /// <summary>
  20. /// 英雄描述文本
  21. /// </summary>
  22. public string desc { get; set; }
  23. /// <summary>
  24. /// 图标名称
  25. /// </summary>
  26. public string icon { get; set; }
  27. /// <summary>
  28. /// 对应prefeb名称
  29. /// </summary>
  30. public string res { get; set; }
  31. /// <summary>
  32. /// 英雄类型:1英雄,2敌人
  33. /// </summary>
  34. public int type { get; set; }
  35. /// <summary>
  36. /// 攻击类型:1 物理, 2 魔法
  37. /// </summary>
  38. public int atype { get; set; }
  39. /// <summary>
  40. /// 属性类型:1 力量, 2 敏捷, 3 智力型
  41. /// </summary>
  42. public int ptype { get; set; }
  43. /// <summary>
  44. /// 角色类型: 1 近战, 2 远程, 3 主人公
  45. /// </summary>
  46. public int rtype { get; set; }
  47. /// <summary>
  48. ///
  49. /// </summary>
  50. public int star { get; set; }
  51. /// <summary>
  52. /// 品质
  53. /// </summary>
  54. public int qual { get; set; }
  55. /// <summary>
  56. /// 初始等级
  57. /// </summary>
  58. public int lv { get; set; }
  59. /// <summary>
  60. /// mob经验【2019-4-24 17:20:39】
  61. /// </summary>
  62. public int exp { get; set; }
  63. /// <summary>
  64. /// mob连击经验【2019-4-24 17:22:10】
  65. /// </summary>
  66. public int conti_exp { get; set; }
  67. /// <summary>
  68. /// 成长类型,对应heroration表
  69. /// </summary>
  70. public int ratio { get; set; }
  71. /// <summary>
  72. /// 格子数量
  73. /// </summary>
  74. public string gridNum { get; set; }
  75. /// <summary>
  76. /// 基础力量值
  77. /// </summary>
  78. public double s { get; set; }
  79. /// <summary>
  80. /// 基础智力值
  81. /// </summary>
  82. public double i { get; set; }
  83. /// <summary>
  84. /// 基础敏捷
  85. /// </summary>
  86. public double a { get; set; }
  87. /// <summary>
  88. /// 基础幸运值
  89. /// </summary>
  90. public double l { get; set; }
  91. /// <summary>
  92. /// 初始生命值上限
  93. /// </summary>
  94. public double hp { get; set; }
  95. /// <summary>
  96. /// 最大攻击距离
  97. /// </summary>
  98. public double adis { get; set; }
  99. /// <summary>
  100. /// 索敌距离
  101. /// </summary>
  102. public double sdis { get; set; }
  103. /// <summary>
  104. /// 基础攻击速度,单位毫秒
  105. /// </summary>
  106. public double aspd { get; set; }
  107. /// <summary>
  108. /// 移动速度
  109. /// </summary>
  110. public double mspd { get; set; }
  111. /// <summary>
  112. /// 初始物理攻击力
  113. /// </summary>
  114. public double phyatk { get; set; }
  115. /// <summary>
  116. /// 初始物理防御值
  117. /// </summary>
  118. public double phydef { get; set; }
  119. /// <summary>
  120. /// 初始魔法攻击力
  121. /// </summary>
  122. public double magatk { get; set; }
  123. /// <summary>
  124. /// 初始魔法防御值
  125. /// </summary>
  126. public double magdef { get; set; }
  127. /// <summary>
  128. /// 基础命中率
  129. /// </summary>
  130. public double hit { get; set; }
  131. /// <summary>
  132. /// 基础闪避率
  133. /// </summary>
  134. public double dodge { get; set; }
  135. /// <summary>
  136. /// 技能列表(逗号分隔)
  137. /// </summary>
  138. [Obsolete("【废20190219091331】")]
  139. public string sk { get; set; }
  140. /// <summary>
  141. /// 攻击策略,优先攻击近战、远程或者主人公,与rtype对应(逗号分隔)
  142. /// </summary>
  143. public string atkpri { get; set; }
  144. /// <summary>
  145. /// 【填2019年2月19日09:14:23】
  146. /// </summary>
  147. public string keySkills { get; set; }
  148. /// <summary>
  149. /// 【填2019年2月19日09:14:23】
  150. /// </summary>
  151. public string combos { get; set; }
  152. // 【2019年6月4日】 战场道具
  153. /// <summary>
  154. /// 掉落道具列表(id:概率,id:概率,。。。)
  155. /// </summary>
  156. public string dropList { get; set; }
  157. /// <summary>
  158. /// 【2019年6月4日】掉落金币最小值
  159. /// </summary>
  160. public int goldMin { get; set; }
  161. /// <summary>
  162. /// 【2019年6月4日】掉落金币最大值
  163. /// </summary>
  164. public int goldMax { get; set; }
  165. #endregion
  166. #region ' 方法 '
  167. /// <summary>
  168. /// 取得随机金币值(重复调用结果不确定)
  169. /// </summary>
  170. /// <returns></returns>
  171. public int RandGold()
  172. {
  173. return UnityEngine.Random.Range( goldMin, goldMax);
  174. }
  175. /// <summary>
  176. /// 取得随机的掉落结果(重复调用结果不确定)
  177. /// </summary>
  178. /// <returns></returns>
  179. public Dictionary<int, int> RandDrops()
  180. {
  181. //var dic = new Dictionary<int, int>();
  182. //var kv = KVList<int, int>.parser(dropList);
  183. //if (kv.Count > 0)
  184. //{
  185. // kv.ForEach(item =>
  186. // {
  187. // if (Utils.Random(1, 100) < item.Value)
  188. // {
  189. // if (!dic.ContainsKey(item.Key))
  190. // {
  191. // dic.Add(item.Key, 1);
  192. // }
  193. // else
  194. // {
  195. // dic[item.Key] += 1;
  196. // }
  197. // }
  198. // });
  199. //}
  200. //return dic;
  201. return null;
  202. }
  203. //private KVItem<int, int> _gridKV;
  204. //public KVItem<int, int> gridKV
  205. //{
  206. // get
  207. // {
  208. // if (_gridKV == null)
  209. // {
  210. // _gridKV = KVItem<int, int>.create(gridNum, ",");
  211. // }
  212. // return _gridKV;
  213. // }
  214. //}
  215. //private List<List<EUnitType>> _attackPList;
  216. //public List<List<EUnitType>> AttackPList
  217. //{
  218. // get
  219. // {
  220. // if (_attackPList == null)
  221. // {
  222. // _attackPList = parseStr(atkpri);
  223. // }
  224. // return _attackPList;
  225. // }
  226. //}
  227. //private List<List<EUnitType>> parseStr(string str)
  228. //{
  229. // List<List<EUnitType>> strList = new List<List<EUnitType>>();
  230. // List<EUnitType> arr;
  231. // string[] arr1 = str.Split(',');
  232. // foreach (string val in arr1)
  233. // {
  234. // if (val != string.Empty)
  235. // {
  236. // arr = new List<EUnitType>();
  237. // string[] paras = val.Split('|');
  238. // foreach (string item in paras)
  239. // {
  240. // arr.Add((EUnitType)int.Parse(item));
  241. // }
  242. // strList.Add(arr);
  243. // }
  244. // }
  245. // return strList;
  246. //}
  247. #endregion
  248. #region ' 静态方法 '
  249. public static VheroMo GetVheroMo(int id)
  250. {
  251. return new VheroMo();
  252. }
  253. #endregion
  254. }