TLPlayerController.cs 1.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class TLPlayerController : MonoBehaviour
  5. {
  6. public GameObject originPlayer;
  7. public GameObject replacePlayer;
  8. public bool isShowSelf = true;
  9. // Start is called before the first frame update
  10. void Start()
  11. {
  12. }
  13. // Update is called once per frame
  14. void Update()
  15. {
  16. if(originPlayer && replacePlayer)
  17. {
  18. replacePlayer.transform.position = originPlayer.transform.position;
  19. if(isShowSelf)
  20. {
  21. SetShowSkinnedMesh(originPlayer, true);
  22. SetShowSkinnedMesh(replacePlayer, false);
  23. }
  24. else
  25. {
  26. SetShowSkinnedMesh(originPlayer, false);
  27. SetShowSkinnedMesh(replacePlayer, true);
  28. }
  29. }
  30. }
  31. void SetShowSkinnedMesh(GameObject obj,bool isShow)
  32. {
  33. SkinnedMeshRenderer[] renders = obj.GetComponentsInChildren<SkinnedMeshRenderer>();
  34. foreach(var item in renders)
  35. {
  36. item.enabled = isShow;
  37. }
  38. }
  39. }