RoleBase.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using UnityEngine;
  5. /// <summary>
  6. /// 角色基类
  7. /// </summary>
  8. public class RoleBase : BattleUnitBase
  9. {
  10. /// <summary>
  11. /// 目标角色
  12. /// </summary>
  13. public Role TargetRole = null;
  14. /// <summary>
  15. /// 当前位置
  16. /// </summary>
  17. public Vector3 CurPos = Vector3.zero;
  18. /// <summary>
  19. /// 自身Transform
  20. /// </summary>
  21. protected Transform selfTransform = null;
  22. /// <summary>
  23. /// 绘制信息
  24. /// </summary>
  25. void OnDrawGizmosSelected()
  26. {
  27. #if UNITY_EDITOR
  28. if (selfTransform && mData != null)
  29. {
  30. // 观察范围
  31. UnityEditor.Handles.color = Color.red;
  32. UnityEditor.Handles.DrawWireDisc(selfTransform.position, Vector3.up, mData.ORG_Final);
  33. // 攻击范围
  34. UnityEditor.Handles.color = Color.green;
  35. UnityEditor.Handles.DrawWireDisc(selfTransform.position, Vector3.up, mData.ARG_Final);
  36. // 还原颜色
  37. UnityEditor.Handles.color = Color.white;
  38. }
  39. #endif
  40. }
  41. }