Entrance_FunctionScene.cs 1.2 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System;
  5. using YLBattle;
  6. /// <summary>
  7. /// 功能建筑场景入口
  8. /// </summary>
  9. public class Entrance_FunctionScene : MonoBehaviour
  10. {
  11. private Transform zhaoHuanScene = null;
  12. /// <summary>
  13. /// 开始
  14. /// </summary>
  15. private void Start()
  16. {
  17. GameObject ScenesObj = GameObject.Find("ForeverUI/Scenes");
  18. if (ScenesObj)
  19. {
  20. zhaoHuanScene = ScenesObj.transform.Find("ZhaoHuanScenes");
  21. zhaoHuanScene.gameObject.SetActive(true);
  22. }
  23. UI_LoadingWindow.Instance().Hide();
  24. if (LevelManager.Instance().mWindowName != "")
  25. {
  26. PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter);
  27. }
  28. else
  29. {
  30. PanelHelper.Instance.ShowPanel("UI_BuildDialogWindow", panel =>
  31. {
  32. }, LevelManager.Instance().mParameter);
  33. }
  34. GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_YanJiuSuo;
  35. }
  36. private void OnDestroy()
  37. {
  38. if (zhaoHuanScene)
  39. {
  40. zhaoHuanScene.gameObject.SetActive(false);
  41. }
  42. }
  43. }