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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using System;
- using YLBattle;
- /// <summary>
- /// 功能建筑场景入口
- /// </summary>
- public class Entrance_FunctionScene : MonoBehaviour
- {
- private Transform zhaoHuanScene = null;
- /// <summary>
- /// 开始
- /// </summary>
- private void Start()
- {
- GameObject ScenesObj = GameObject.Find("ForeverUI/Scenes");
- if (ScenesObj)
- {
- zhaoHuanScene = ScenesObj.transform.Find("ZhaoHuanScenes");
- zhaoHuanScene.gameObject.SetActive(true);
- }
- UI_LoadingWindow.Instance().Hide();
- if (LevelManager.Instance().mWindowName != "")
- {
- PanelHelper.Instance.ShowPanel(LevelManager.Instance().mWindowName, null, LevelManager.Instance().mParameter);
- }
- else
- {
- PanelHelper.Instance.ShowPanel("UI_BuildDialogWindow", panel =>
- {
- }, LevelManager.Instance().mParameter);
- }
- GameDateManager.Instance.lastBattleType = BattleDefine.EBattleSceneType.EBattleType_YanJiuSuo;
- }
- private void OnDestroy()
- {
- if (zhaoHuanScene)
- {
- zhaoHuanScene.gameObject.SetActive(false);
- }
- }
- }
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