FirstRechargeVo.cs 1.5 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class FirstRechargeVo
  5. {
  6. public FirstRechargeVo(Player player)
  7. {
  8. this.player = player;
  9. }
  10. private Player player { get; set; }
  11. /// <summary>
  12. /// 首充当前状态
  13. /// </summary>
  14. public Enum_FirstRechargeState firstRechargeState
  15. {
  16. get
  17. {
  18. if (this.player.payInfo.firstRechage == 0 && this.player.baseInfo.charge_amt <=0)
  19. {
  20. return Enum_FirstRechargeState.NoFirstRecharge;
  21. }
  22. else if(this.player.payInfo.firstRechage == 0 && this.player.baseInfo.charge_amt > 0)
  23. {
  24. return Enum_FirstRechargeState.NoReceivePrize;
  25. }
  26. return Enum_FirstRechargeState.ReceivePrize;
  27. }
  28. }
  29. /// <summary>
  30. /// 首充奖品信息
  31. /// </summary>
  32. public List<ItemVo> prizesList
  33. {
  34. get
  35. {
  36. List<ItemVo> list = new List<ItemVo>();
  37. string str = GameConfigData.Ins.globalsettings.firstRechargePrizes.ToString();
  38. string[] sList = str.Split(';');
  39. foreach (string item in sList)
  40. {
  41. string[] ctx = item.Split(',');
  42. ItemVo vo = new ItemVo();
  43. vo.typeId = ctx[0];
  44. vo.count = int.Parse(ctx[1]);
  45. list.Add(vo);
  46. }
  47. return list;
  48. }
  49. }
  50. }