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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class RechargeVo
- {
- public RechargeVo(int id)
- {
- this.rmbId = id;
- }
- /// <summary>
- /// 是否是首冲 true:是
- /// </summary>
- public bool isFirstRecharge
- {
- get
- {
- if (UserProxy.Instance.player.shopdata.rechargeRecordList.Contains(this.rmbId))
- {
- return false;
- }
-
- return true;
- }
- }
- /// <summary>
- /// 充值金额
- /// </summary>
- public int rmbId { get; set; }
- public string productName
- {
- get
- {
- int num = rmbId * 10;
- if (isFirstRecharge)
- {
- num = rmbId * 10 * this.rechargeDouble;
- }
- string ctx = "钻石*"+num;
- return ctx;
- }
- }
- /// <summary>
- /// 充值获得的钻石数量
- /// </summary>
- public int cashNum
- {
- get
- {
- return this.rmbId*10;
- }
- }
- /// <summary>
- /// 翻几倍
- /// </summary>
- public int rechargeDouble
- {
- get
- {
- return this.rechargeMo.firstDouble;
- }
- }
- public sm_recharge rechargeMo
- {
- get
- {
- return GameConfigData.Ins.GetrechargeMo(this.rmbId);
- }
- }
- }
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