LoyalGamePayData.cs 4.7 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace LoyalSoftSDK
  5. {
  6. public class LoyalGamePayData
  7. {
  8. // Y 商品id
  9. public string productid;
  10. // Y 商品名
  11. public string productname;
  12. // Y 商品单价(元),可能有的SDK只支持整数
  13. public string productprice;
  14. // Y 商品份数(除非游戏需要支持一次购买多份商品,否则传1即可)
  15. public string productcount;
  16. // Y 商品描述
  17. public string productdesc;
  18. // Y 商品总金额 (元)
  19. public string amount;
  20. // Y 虚拟币名称(如金币、元宝)
  21. public string coinname;
  22. // Y 虚拟币兑换比例(例如100,表示1元购买100虚拟币)
  23. public string coinrate;
  24. // Y 游戏角色id
  25. public string roleid;
  26. // Y 游戏角色名
  27. public string rolename;
  28. // Y 游戏角色等级
  29. public string rolegrade;
  30. // Y 用户游戏内虚拟币余额,如元宝,金币,符石
  31. public string rolebalance;
  32. // Y Vip等级
  33. public string viplevel;
  34. // Y 帮派、公会等ID
  35. public string partyid;
  36. // Y 帮派、公会等Name
  37. public string partyname;
  38. // Y 服务器id,若无填“1”
  39. public string zoneid;
  40. // Y 服务器名
  41. public string zonename;
  42. // N 扩展字段
  43. public string callbackinfo;
  44. // 年龄段 类型数值 含义
  45. //-1 未实名
  46. //0 0 到 7 岁
  47. //8 8 到 15 岁
  48. //16 16 到 17 岁
  49. //18 成年玩家
  50. public string ageRange;
  51. /// <summary>
  52. ///
  53. /// </summary>
  54. /// <param name="_productid"></param>
  55. /// <param name="_productname"></param>
  56. /// <param name="_productprice"></param>
  57. /// <param name="_productcount"></param>
  58. /// <param name="_productdesc"></param>
  59. /// <param name="_amount"></param>
  60. /// <param name="_coinname"></param>
  61. /// <param name="_coinrate"></param>
  62. /// <param name="_roleid"></param>
  63. /// <param name="_rolename"></param>
  64. /// <param name="_rolegrade"></param>
  65. /// <param name="_rolebalance"></param>
  66. /// <param name="_viplevel"></param>
  67. /// <param name="_partyid"></param>
  68. /// <param name="_partyname"></param>
  69. /// <param name="_zoneid"></param>
  70. /// <param name="_zonename"></param>
  71. /// <param name="_callbackinfo"></param>
  72. public LoyalGamePayData(string _productid, string _productname, string _productprice, string _productcount, string _productdesc,string _amount, string _coinname,
  73. string _coinrate, string _roleid, string _rolename, string _rolegrade, string _rolebalance, string _viplevel, string _partyid, string _partyname,
  74. string _zoneid, string _zonename, string _callbackinfo,string _ageRange)
  75. {
  76. productid = _productid;
  77. productname = _productname;
  78. productprice = _productprice;
  79. productcount = _productcount;
  80. productdesc = _productdesc;
  81. amount = _amount;
  82. coinname = _coinname;
  83. coinrate = _coinrate;
  84. roleid = _roleid;
  85. rolename = _rolename;
  86. rolegrade = _rolegrade;
  87. rolebalance = _rolebalance;
  88. viplevel = _viplevel;
  89. partyid = _partyid;
  90. partyname = _partyname;
  91. zoneid = _zoneid;
  92. zonename = _zonename;
  93. callbackinfo = _callbackinfo;
  94. ageRange = _ageRange;
  95. }
  96. public string GetSendCallString()
  97. {
  98. Dictionary<string, object> map = new Dictionary<string, object>();
  99. map.Add("productid", productid);
  100. map.Add("productname", productname);
  101. map.Add("productprice", productprice);
  102. map.Add("productcount", productcount);
  103. map.Add("productdesc", productdesc);
  104. map.Add("amount", amount);
  105. map.Add("coinname", coinname);
  106. map.Add("coinrate", coinrate);
  107. map.Add("roleid", roleid);
  108. map.Add("rolename", rolename);
  109. map.Add("rolegrade", rolegrade);
  110. map.Add("rolebalance", rolebalance);
  111. map.Add("viplevel", viplevel);
  112. map.Add("partyid", partyid);
  113. map.Add("partyname", partyname);
  114. map.Add("zoneid", zoneid);
  115. map.Add("zonename", zonename);
  116. map.Add("callbackinfo", callbackinfo);
  117. map.Add("ageRange", ageRange);
  118. return MiniJSON.Json.Serialize(map);
  119. }
  120. }
  121. }