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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace LoyalSoftSDK
- {
- public class CloseFloatPanel : BaseUIForm
- {
- private GameObject trueBtn;
- private GameObject cancelBtn;
-
- // Use this for initialization
- public override void Init()
- {
- curUIType = UIType.Normal;
- trueBtn = this.transform.Find("BackPanel/TrueButton").gameObject;
- EventTriggerListener.Get(trueBtn).onClick = OnTrueBtnClick;
- cancelBtn = this.transform.Find("BackPanel/CancelButton").gameObject;
- EventTriggerListener.Get(cancelBtn).onClick = OnCancelBtnClick;
- }
- private void OnTrueBtnClick(GameObject go)
- {
- UIFormManager.GetInstance().CloseUIForm("FloatPanel");
- Hiding();
- }
- private void OnCancelBtnClick(GameObject go)
- {
- Hiding();
- }
- // Update is called once per frame
-
- }
- }
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