CloseFloatPanel.cs 999 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace LoyalSoftSDK
  5. {
  6. public class CloseFloatPanel : BaseUIForm
  7. {
  8. private GameObject trueBtn;
  9. private GameObject cancelBtn;
  10. // Use this for initialization
  11. public override void Init()
  12. {
  13. curUIType = UIType.Normal;
  14. trueBtn = this.transform.Find("BackPanel/TrueButton").gameObject;
  15. EventTriggerListener.Get(trueBtn).onClick = OnTrueBtnClick;
  16. cancelBtn = this.transform.Find("BackPanel/CancelButton").gameObject;
  17. EventTriggerListener.Get(cancelBtn).onClick = OnCancelBtnClick;
  18. }
  19. private void OnTrueBtnClick(GameObject go)
  20. {
  21. UIFormManager.GetInstance().CloseUIForm("FloatPanel");
  22. Hiding();
  23. }
  24. private void OnCancelBtnClick(GameObject go)
  25. {
  26. Hiding();
  27. }
  28. // Update is called once per frame
  29. }
  30. }