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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace LoyalSoftSDK
- {
- public class ExitGamePanel : BaseUIForm
- {
- private GameObject trueBtn;
- private GameObject cancelBtn;
- private GameObject backBtn;
- // Use this for initialization
- public override void Init()
- {
- curUIType = UIType.Normal;
- trueBtn = this.transform.Find("BackPanel/TrueButton").gameObject;
- EventTriggerListener.Get(trueBtn).onClick = OnTrueBtnClick;
- cancelBtn = this.transform.Find("BackPanel/CancelButton").gameObject;
- EventTriggerListener.Get(cancelBtn).onClick = OnCancelBtnClick;
- backBtn = this.transform.Find("BackPanel/BackButton").gameObject;
- EventTriggerListener.Get(backBtn).onClick = OnBackBtnClick;
- }
- private void OnTrueBtnClick(GameObject go)
- {
- Dictionary<string, object> backData = new Dictionary<string, object>();
- backData.Add("action", "exitSuccees");
- backData.Add("data", "");
- backData.Add("msg", "游戏退出");
- SoftSDKInstance.GetInstance().SendCallBackMsg(MiniJSON.Json.Serialize(backData));
- Hiding();
- }
- private void OnCancelBtnClick(GameObject go)
- {
- Hiding();
- }
- private void OnBackBtnClick(GameObject go)
- {
- GoBackParent();
- }
-
- }
- }
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