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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace LoyalSoftSDK
- {
- public class UserData
- {
- //用户ID
- private string userId;
- public string UserId
- {
- get
- {
- return userId;
- }
- }
- //用户账号
- private string account;
- public string Account
- {
- get
- {
- return account;
- }
- }
- //用户实名认证情况
- private bool authentication;
- public bool Authentication
- {
- get
- {
- return authentication;
- }
- set
- {
- authentication = value;
- }
- }
- public UserData(string _userId, string _account, bool _authentication)
- {
- this.userId = _userId;
- this.account = _account;
- this.authentication = _authentication;
- }
- }
- }
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