UserManager.cs 6.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.IO;
  5. using System;
  6. namespace LoyalSoftSDK
  7. {
  8. public class UserManager : MonoBehaviour
  9. {
  10. private static UserManager instance;
  11. public static UserManager GetInstance()
  12. {
  13. if (instance == null)
  14. {
  15. instance = new GameObject("UserManager").AddComponent<UserManager>();
  16. DontDestroyOnLoad(instance.transform);
  17. }
  18. return instance;
  19. }
  20. //当前用户
  21. private UserData user;
  22. //存储用户
  23. private SaveUserData saveUser;
  24. private string USER_DATA_URL;
  25. private void Awake()
  26. {
  27. USER_DATA_URL = Application.persistentDataPath + "/user.data";
  28. // SetSaveUserData("18332142663","ssdgdfsdtydfg","12345787");
  29. TakeOutUserByLocally();
  30. }
  31. //存储路径
  32. /// <summary>
  33. /// 设置当前用户
  34. /// </summary>
  35. /// <param name="_userId">用户ID</param>
  36. /// <param name="_account">用户账号</param>
  37. /// <param name="_passWord">用户密码(MD5)</param>
  38. /// <param name="_lastLoginTime">最后登录时间</param>
  39. /// <param name="_authentication">实名认证情况</param>
  40. public void setNewUser(string _userId, string _account, bool _authentication)
  41. {
  42. user = new UserData( _userId,_account,_authentication);
  43. }
  44. /// <summary>
  45. /// 获取当前用户
  46. /// </summary>
  47. /// <returns></returns>
  48. public UserData GetCurUser()
  49. {
  50. return user;
  51. }
  52. public void ClearCurUser()
  53. {
  54. user = null;
  55. }
  56. /// <summary>
  57. /// 存储用户
  58. /// </summary>
  59. /// <param name="_account"></param>
  60. /// <param name="_passWord"></param>
  61. /// <param name="_lastLoginTime"></param>
  62. public void SetSaveUserData(string _account, string _passWord, string _lastLoginTime)
  63. {
  64. saveUser = new SaveUserData(_account, _passWord, _lastLoginTime);
  65. SaveUserToLocally();
  66. }
  67. public SaveUserData GetSaveUser()
  68. {
  69. return saveUser;
  70. }
  71. /// <summary>
  72. /// 保存用户信息到本地
  73. /// </summary>
  74. /// <param name="_user"></param>
  75. private void SaveUserToLocally()
  76. {
  77. string saveStr = "";
  78. Dictionary<string, object> userDic = new Dictionary<string, object>();
  79. userDic.Add("account", saveUser.account);
  80. userDic.Add("passWord", saveUser.passWord);
  81. userDic.Add("lastLoginTime", saveUser.lastLoginTime);
  82. saveStr = MiniJSON.Json.Serialize(userDic);
  83. using (StreamWriter sw = File.CreateText(USER_DATA_URL))
  84. {
  85. sw.Write(saveStr);
  86. }
  87. }
  88. /// <summary>
  89. /// 从本地取出保存的用户信息
  90. /// </summary>
  91. /// <returns></returns>
  92. private void TakeOutUserByLocally()
  93. {
  94. if (!File.Exists(USER_DATA_URL))
  95. {
  96. saveUser = new SaveUserData("", "", "");
  97. }
  98. else
  99. {
  100. string userStr;
  101. using (StreamReader sr = File.OpenText(USER_DATA_URL))
  102. {
  103. userStr = sr.ReadToEnd();
  104. }
  105. object jsonParsed = MiniJSON.Json.Deserialize(userStr);
  106. if (jsonParsed != null)
  107. {
  108. Dictionary<string, object> jsonMap = jsonParsed as Dictionary<string, object>;
  109. string account = "";
  110. string passWord = "";
  111. string lastLoginTime = "";
  112. if (jsonMap.ContainsKey("account"))
  113. {
  114. account = jsonMap["account"].ToString();
  115. }
  116. if (jsonMap.ContainsKey("passWord"))
  117. {
  118. passWord = jsonMap["passWord"].ToString();
  119. }
  120. if (jsonMap.ContainsKey("lastLoginTime"))
  121. {
  122. lastLoginTime = jsonMap["lastLoginTime"].ToString();
  123. }
  124. saveUser = new SaveUserData(account, passWord, lastLoginTime);
  125. }
  126. }
  127. }
  128. //public void NetRequest(string url, string packet, Action<string, string> callback)
  129. //{
  130. // StartCoroutine(IENetRequest(url, packet, callback));
  131. //}
  132. /// <summary>
  133. /// 网络请求(就一个协成方法不再单独写了)
  134. /// </summary>
  135. /// <returns></returns>
  136. public IEnumerator NetRequest(string url, string packet, Action<string, string> callback)
  137. {
  138. UIFormManager.GetInstance().ShowUIForm("LoadingPanel",null,null);
  139. WWW www = null;
  140. DateTime maxTs = DateTime.Now.AddSeconds(25);
  141. byte[] bytedata = System.Text.Encoding.UTF8.GetBytes(packet);
  142. www = new WWW(url, bytedata);
  143. if (null == www || www.error != null)
  144. {
  145. callback("err","wwwerror@:@" + www.error);
  146. UIFormManager.GetInstance().CloseUIForm("LoadingPanel");
  147. yield break;
  148. }
  149. // 超时检测
  150. while (false == www.isDone)
  151. {
  152. TimeSpan span = DateTime.Now - maxTs;
  153. if (span.TotalMilliseconds < 0)
  154. {
  155. yield return null;
  156. }
  157. else
  158. {
  159. Debug.LogError("超时");
  160. callback("err","timeout@:@网络超时");
  161. UIFormManager.GetInstance().CloseUIForm("LoadingPanel");
  162. yield break;
  163. }
  164. }
  165. // 网络错误检测
  166. if (www.error != null || www.text == null)
  167. {
  168. // Debug.Log("www error:" + www.error);
  169. callback("err","wwwerror@:@" + www.error);
  170. UIFormManager.GetInstance().CloseUIForm("LoadingPanel");
  171. yield break;
  172. }
  173. callback("succees", www.text);
  174. UIFormManager.GetInstance().CloseUIForm("LoadingPanel");
  175. }
  176. }
  177. }