MiniJSON.cs 20 KB

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  1. /*
  2. * Copyright (c) 2012 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.Globalization;
  33. using System.IO;
  34. using System.Text;
  35. namespace LoyalSoftSDK.MiniJSON
  36. {
  37. // Example usage:
  38. //
  39. // using UnityEngine;
  40. // using System.Collections;
  41. // using System.Collections.Generic;
  42. // using MiniJSON;
  43. //
  44. // public class MiniJSONTest : MonoBehaviour {
  45. // void Start () {
  46. // var jsonString = "{ \"array\": [1.44,2,3], " +
  47. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  48. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  49. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  50. // "\"int\": 65536, " +
  51. // "\"float\": 3.1415926, " +
  52. // "\"bool\": true, " +
  53. // "\"null\": null }";
  54. //
  55. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  56. //
  57. // Debug.Log("deserialized: " + dict.GetType());
  58. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  59. // Debug.Log("dict['string']: " + (string) dict["string"]);
  60. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  61. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  62. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  63. //
  64. // var str = Json.Serialize(dict);
  65. //
  66. // Debug.Log("serialized: " + str);
  67. // }
  68. // }
  69. /// <summary>
  70. /// This class encodes and decodes JSON strings.
  71. /// Spec. details, see http://www.json.org/
  72. ///
  73. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  74. /// All numbers are parsed to doubles.
  75. /// </summary>
  76. public static class Json
  77. {
  78. // interpret all numbers as if they are english US formatted numbers
  79. private static NumberFormatInfo numberFormat = (new CultureInfo("en-US")).NumberFormat;
  80. /// <summary>
  81. /// Parses the string json into a value
  82. /// </summary>
  83. /// <param name="json">A JSON string.</param>
  84. /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
  85. public static object Deserialize(string json)
  86. {
  87. // save the string for debug information
  88. if (json == null)
  89. {
  90. return null;
  91. }
  92. return Parser.Parse(json);
  93. }
  94. sealed class Parser : IDisposable
  95. {
  96. const string WHITE_SPACE = " \t\n\r";
  97. const string WORD_BREAK = " \t\n\r{}[],:\"";
  98. enum TOKEN
  99. {
  100. NONE,
  101. CURLY_OPEN,
  102. CURLY_CLOSE,
  103. SQUARED_OPEN,
  104. SQUARED_CLOSE,
  105. COLON,
  106. COMMA,
  107. STRING,
  108. NUMBER,
  109. TRUE,
  110. FALSE,
  111. NULL
  112. };
  113. StringReader json;
  114. Parser(string jsonString)
  115. {
  116. json = new StringReader(jsonString);
  117. }
  118. public static object Parse(string jsonString)
  119. {
  120. using (var instance = new Parser(jsonString))
  121. {
  122. return instance.ParseValue();
  123. }
  124. }
  125. public void Dispose()
  126. {
  127. json.Dispose();
  128. json = null;
  129. }
  130. Dictionary<string, object> ParseObject()
  131. {
  132. Dictionary<string, object> table = new Dictionary<string, object>();
  133. // ditch opening brace
  134. json.Read();
  135. // {
  136. while (true)
  137. {
  138. switch (NextToken)
  139. {
  140. case TOKEN.NONE:
  141. return null;
  142. case TOKEN.COMMA:
  143. continue;
  144. case TOKEN.CURLY_CLOSE:
  145. return table;
  146. default:
  147. // name
  148. string name = ParseString();
  149. if (name == null)
  150. {
  151. return null;
  152. }
  153. // :
  154. if (NextToken != TOKEN.COLON)
  155. {
  156. return null;
  157. }
  158. // ditch the colon
  159. json.Read();
  160. // value
  161. table[name] = ParseValue();
  162. break;
  163. }
  164. }
  165. }
  166. List<object> ParseArray()
  167. {
  168. List<object> array = new List<object>();
  169. // ditch opening bracket
  170. json.Read();
  171. // [
  172. var parsing = true;
  173. while (parsing)
  174. {
  175. TOKEN nextToken = NextToken;
  176. switch (nextToken)
  177. {
  178. case TOKEN.NONE:
  179. return null;
  180. case TOKEN.COMMA:
  181. continue;
  182. case TOKEN.SQUARED_CLOSE:
  183. parsing = false;
  184. break;
  185. default:
  186. object value = ParseByToken(nextToken);
  187. array.Add(value);
  188. break;
  189. }
  190. }
  191. return array;
  192. }
  193. object ParseValue()
  194. {
  195. TOKEN nextToken = NextToken;
  196. return ParseByToken(nextToken);
  197. }
  198. object ParseByToken(TOKEN token)
  199. {
  200. switch (token)
  201. {
  202. case TOKEN.STRING:
  203. return ParseString();
  204. case TOKEN.NUMBER:
  205. return ParseNumber();
  206. case TOKEN.CURLY_OPEN:
  207. return ParseObject();
  208. case TOKEN.SQUARED_OPEN:
  209. return ParseArray();
  210. case TOKEN.TRUE:
  211. return true;
  212. case TOKEN.FALSE:
  213. return false;
  214. case TOKEN.NULL:
  215. return null;
  216. default:
  217. return null;
  218. }
  219. }
  220. string ParseString()
  221. {
  222. StringBuilder s = new StringBuilder();
  223. char c;
  224. // ditch opening quote
  225. json.Read();
  226. bool parsing = true;
  227. while (parsing)
  228. {
  229. if (json.Peek() == -1)
  230. {
  231. parsing = false;
  232. break;
  233. }
  234. c = NextChar;
  235. switch (c)
  236. {
  237. case '"':
  238. parsing = false;
  239. break;
  240. case '\\':
  241. if (json.Peek() == -1)
  242. {
  243. parsing = false;
  244. break;
  245. }
  246. c = NextChar;
  247. switch (c)
  248. {
  249. case '"':
  250. case '\\':
  251. case '/':
  252. s.Append(c);
  253. break;
  254. case 'b':
  255. s.Append('\b');
  256. break;
  257. case 'f':
  258. s.Append('\f');
  259. break;
  260. case 'n':
  261. s.Append('\n');
  262. break;
  263. case 'r':
  264. s.Append('\r');
  265. break;
  266. case 't':
  267. s.Append('\t');
  268. break;
  269. case 'u':
  270. var hex = new StringBuilder();
  271. for (int i = 0; i < 4; i++)
  272. {
  273. hex.Append(NextChar);
  274. }
  275. s.Append((char)Convert.ToInt32(hex.ToString(), 16));
  276. break;
  277. }
  278. break;
  279. default:
  280. s.Append(c);
  281. break;
  282. }
  283. }
  284. return s.ToString();
  285. }
  286. object ParseNumber()
  287. {
  288. string number = NextWord;
  289. if (number.IndexOf('.') == -1)
  290. {
  291. return Int64.Parse(number, numberFormat);
  292. }
  293. return Double.Parse(number, numberFormat);
  294. }
  295. void EatWhitespace()
  296. {
  297. while (WHITE_SPACE.IndexOf(PeekChar) != -1)
  298. {
  299. json.Read();
  300. if (json.Peek() == -1)
  301. {
  302. break;
  303. }
  304. }
  305. }
  306. char PeekChar
  307. {
  308. get
  309. {
  310. return Convert.ToChar(json.Peek());
  311. }
  312. }
  313. char NextChar
  314. {
  315. get
  316. {
  317. return Convert.ToChar(json.Read());
  318. }
  319. }
  320. string NextWord
  321. {
  322. get
  323. {
  324. StringBuilder word = new StringBuilder();
  325. while (WORD_BREAK.IndexOf(PeekChar) == -1)
  326. {
  327. word.Append(NextChar);
  328. if (json.Peek() == -1)
  329. {
  330. break;
  331. }
  332. }
  333. return word.ToString();
  334. }
  335. }
  336. TOKEN NextToken
  337. {
  338. get
  339. {
  340. EatWhitespace();
  341. if (json.Peek() == -1)
  342. {
  343. return TOKEN.NONE;
  344. }
  345. char c = PeekChar;
  346. switch (c)
  347. {
  348. case '{':
  349. return TOKEN.CURLY_OPEN;
  350. case '}':
  351. json.Read();
  352. return TOKEN.CURLY_CLOSE;
  353. case '[':
  354. return TOKEN.SQUARED_OPEN;
  355. case ']':
  356. json.Read();
  357. return TOKEN.SQUARED_CLOSE;
  358. case ',':
  359. json.Read();
  360. return TOKEN.COMMA;
  361. case '"':
  362. return TOKEN.STRING;
  363. case ':':
  364. return TOKEN.COLON;
  365. case '0':
  366. case '1':
  367. case '2':
  368. case '3':
  369. case '4':
  370. case '5':
  371. case '6':
  372. case '7':
  373. case '8':
  374. case '9':
  375. case '-':
  376. return TOKEN.NUMBER;
  377. }
  378. string word = NextWord;
  379. switch (word)
  380. {
  381. case "false":
  382. return TOKEN.FALSE;
  383. case "true":
  384. return TOKEN.TRUE;
  385. case "null":
  386. return TOKEN.NULL;
  387. }
  388. return TOKEN.NONE;
  389. }
  390. }
  391. }
  392. /// <summary>
  393. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  394. /// </summary>
  395. /// <param name="json">A Dictionary<string, object> / List<object></param>
  396. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  397. public static string Serialize(object obj)
  398. {
  399. return Serializer.Serialize(obj);
  400. }
  401. sealed class Serializer
  402. {
  403. StringBuilder builder;
  404. Serializer()
  405. {
  406. builder = new StringBuilder();
  407. }
  408. public static string Serialize(object obj)
  409. {
  410. var instance = new Serializer();
  411. instance.SerializeValue(obj);
  412. return instance.builder.ToString();
  413. }
  414. void SerializeValue(object value)
  415. {
  416. IList asList;
  417. IDictionary asDict;
  418. string asStr;
  419. if (value == null)
  420. {
  421. builder.Append("null");
  422. }
  423. else if ((asStr = value as string) != null)
  424. {
  425. SerializeString(asStr);
  426. }
  427. else if (value is bool)
  428. {
  429. builder.Append(value.ToString().ToLower());
  430. }
  431. else if ((asList = value as IList) != null)
  432. {
  433. SerializeArray(asList);
  434. }
  435. else if ((asDict = value as IDictionary) != null)
  436. {
  437. SerializeObject(asDict);
  438. }
  439. else if (value is char)
  440. {
  441. SerializeString(value.ToString());
  442. }
  443. else
  444. {
  445. SerializeOther(value);
  446. }
  447. }
  448. void SerializeObject(IDictionary obj)
  449. {
  450. bool first = true;
  451. builder.Append('{');
  452. foreach (object e in obj.Keys)
  453. {
  454. if (!first)
  455. {
  456. builder.Append(',');
  457. }
  458. SerializeString(e.ToString());
  459. builder.Append(':');
  460. SerializeValue(obj[e]);
  461. first = false;
  462. }
  463. builder.Append('}');
  464. }
  465. void SerializeArray(IList anArray)
  466. {
  467. builder.Append('[');
  468. bool first = true;
  469. foreach (object obj in anArray)
  470. {
  471. if (!first)
  472. {
  473. builder.Append(',');
  474. }
  475. SerializeValue(obj);
  476. first = false;
  477. }
  478. builder.Append(']');
  479. }
  480. void SerializeString(string str)
  481. {
  482. builder.Append('\"');
  483. char[] charArray = str.ToCharArray();
  484. foreach (var c in charArray)
  485. {
  486. switch (c)
  487. {
  488. case '"':
  489. builder.Append("\\\"");
  490. break;
  491. case '\\':
  492. builder.Append("\\\\");
  493. break;
  494. case '\b':
  495. builder.Append("\\b");
  496. break;
  497. case '\f':
  498. builder.Append("\\f");
  499. break;
  500. case '\n':
  501. builder.Append("\\n");
  502. break;
  503. case '\r':
  504. builder.Append("\\r");
  505. break;
  506. case '\t':
  507. builder.Append("\\t");
  508. break;
  509. default:
  510. int codepoint = Convert.ToInt32(c);
  511. if ((codepoint >= 32) && (codepoint <= 126))
  512. {
  513. builder.Append(c);
  514. }
  515. else
  516. {
  517. builder.Append("\\u" + Convert.ToString(codepoint, 16).PadLeft(4, '0'));
  518. }
  519. break;
  520. }
  521. }
  522. builder.Append('\"');
  523. }
  524. void SerializeOther(object value)
  525. {
  526. if (value is float
  527. || value is int
  528. || value is uint
  529. || value is long
  530. || value is double
  531. || value is sbyte
  532. || value is byte
  533. || value is short
  534. || value is ushort
  535. || value is ulong
  536. || value is decimal)
  537. {
  538. builder.Append(value.ToString());
  539. }
  540. else
  541. {
  542. SerializeString(value.ToString());
  543. }
  544. }
  545. }
  546. }
  547. }