HeroSMB_Skill.cs 1.9 KB

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  1. using AdonFramework;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. public class HeroSMB_Skill : StateMachineBehaviour
  6. {
  7. public Animator m_Animator;
  8. public AnimatorStateInfo m_StateInfo;
  9. public int m_LayerIndex;
  10. // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
  11. override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  12. {
  13. m_Animator = animator;
  14. m_StateInfo = stateInfo;
  15. m_LayerIndex = layerIndex;
  16. EventCenter.Instance.EventTrigger("MSB_Skill_Enter", this);
  17. }
  18. // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
  19. override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  20. {
  21. m_Animator = animator;
  22. m_StateInfo = stateInfo;
  23. m_LayerIndex = layerIndex;
  24. EventCenter.Instance.EventTrigger("MSB_Skill_Update", this);
  25. }
  26. // OnStateExit is called when a transition ends and the state machine finishes evaluating this state
  27. override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  28. {
  29. m_Animator = animator;
  30. m_StateInfo = stateInfo;
  31. m_LayerIndex = layerIndex;
  32. EventCenter.Instance.EventTrigger("MSB_Skill_Exit", this);
  33. }
  34. // OnStateMove is called right after Animator.OnAnimatorMove()
  35. //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  36. //{
  37. // // Implement code that processes and affects root motion
  38. //}
  39. // OnStateIK is called right after Animator.OnAnimatorIK()
  40. //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
  41. //{
  42. // // Implement code that sets up animation IK (inverse kinematics)
  43. //}
  44. }