JoystickHelper.cs 4.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using System;
  6. /// <summary>
  7. /// 摇杆助手
  8. /// </summary>
  9. public class JoystickHelper
  10. {
  11. private static JoystickHelper pInit = null;
  12. public static Action JoystickMoveStart_AC = null;
  13. public static Action GuideGuide_AC = null;
  14. public static Action<Vector2> JoystickMove_AC = null;
  15. public static Action JoystickMoveEnd_AC = null;
  16. public static Action KeyDownJ_AC = null;
  17. public static Action KeyDownK_AC = null;
  18. public static Action KeyDownL_AC = null;
  19. public static Action KeyDownI_AC = null;
  20. public static Action KeySkill_YL1 = null;
  21. public static Action KeySkill_YL2 = null;
  22. public static Action KeySkill_YL3 = null;
  23. public static Action KeySkillUp_YL1 = null;
  24. public static Action KeySkillUp_YL2 = null;
  25. public static Action KeySkillUp_YL3 = null;
  26. public static Action KeySkill_HT1 = null;
  27. public static Action KeySkill_HT2 = null;
  28. public static Action KeySkill_HT3 = null;
  29. public static Action KeySkill_HT4 = null;
  30. /// <summary>
  31. /// 单例
  32. /// </summary>
  33. public static JoystickHelper Ins
  34. {
  35. get
  36. {
  37. if (pInit == null)
  38. {
  39. pInit = new JoystickHelper();
  40. }
  41. return pInit;
  42. }
  43. }
  44. /// <summary>
  45. /// 摇杆开始移动
  46. /// </summary>
  47. public void JoystickMoveStart()
  48. {
  49. if (JoystickMoveStart_AC != null)
  50. {
  51. JoystickMoveStart_AC.Invoke();
  52. }
  53. }
  54. /// <summary>
  55. /// 摇杆移动中
  56. /// </summary>
  57. /// <param name="v2Dir"></param>
  58. public void JoystickMove(Vector2 v2Dir)
  59. {
  60. if (JoystickMove_AC != null)
  61. {
  62. JoystickMove_AC.Invoke(v2Dir);
  63. }
  64. }
  65. /// <summary>
  66. /// 摇杆移动结束
  67. /// </summary>
  68. public void JoystickMoveEnd()
  69. {
  70. if (JoystickMoveEnd_AC != null)
  71. {
  72. JoystickMoveEnd_AC.Invoke();
  73. }
  74. }
  75. /// <summary>
  76. /// 按键J
  77. /// </summary>
  78. public void KeyDownJ()
  79. {
  80. if (KeyDownJ_AC != null)
  81. {
  82. KeyDownJ_AC.Invoke();
  83. }
  84. }
  85. /// <summary>
  86. /// 按键K
  87. /// </summary>
  88. public void KeyDownK()
  89. {
  90. if (KeyDownK_AC != null)
  91. {
  92. KeyDownK_AC.Invoke();
  93. }
  94. if (GuideGuide_AC != null)
  95. {
  96. GuideGuide_AC.Invoke();
  97. GuideGuide_AC = null;
  98. }
  99. }
  100. /// <summary>
  101. /// 按键L
  102. /// </summary>
  103. public void KeyDownL()
  104. {
  105. if (KeyDownL_AC != null)
  106. {
  107. KeyDownL_AC.Invoke();
  108. }
  109. }
  110. /// <summary>
  111. /// 按键I
  112. /// </summary>
  113. public void KeyDownI()
  114. {
  115. if (KeyDownI_AC != null)
  116. {
  117. KeyDownI_AC.Invoke();
  118. }
  119. }
  120. public void KeyDown1()
  121. {
  122. if (KeySkill_YL1 != null)
  123. {
  124. KeySkill_YL1.Invoke();
  125. }
  126. }
  127. public void KeyDown2()
  128. {
  129. if (KeySkill_YL2 != null)
  130. {
  131. KeySkill_YL2.Invoke();
  132. }
  133. }
  134. public void KeyDown3()
  135. {
  136. if (KeySkill_YL3 != null)
  137. {
  138. KeySkill_YL3.Invoke();
  139. }
  140. }
  141. public void KeyUp1()
  142. {
  143. if (KeySkillUp_YL1 != null)
  144. {
  145. KeySkillUp_YL1.Invoke();
  146. }
  147. }
  148. public void KeyUp2()
  149. {
  150. if (KeySkillUp_YL2 != null)
  151. {
  152. KeySkillUp_YL2.Invoke();
  153. }
  154. }
  155. public void KeyUp3()
  156. {
  157. if (KeySkillUp_YL3 != null)
  158. {
  159. KeySkillUp_YL3.Invoke();
  160. }
  161. }
  162. public void KeyDown4()
  163. {
  164. if (KeySkill_HT1 != null)
  165. {
  166. KeySkill_HT1.Invoke();
  167. }
  168. }
  169. public void KeyDown5()
  170. {
  171. if (KeySkill_HT2 != null)
  172. {
  173. KeySkill_HT2.Invoke();
  174. }
  175. }
  176. public void KeyDown6()
  177. {
  178. if (KeySkill_HT3 != null)
  179. {
  180. KeySkill_HT3.Invoke();
  181. }
  182. }
  183. public void KeyDown7()
  184. {
  185. if (KeySkill_HT4 != null)
  186. {
  187. KeySkill_HT4.Invoke();
  188. }
  189. }
  190. }