SceneEventBomb.cs 500 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. /// <summary>
  7. /// 场景组件 炸弹
  8. /// </summary>
  9. public class SceneEventBomb : MonoBehaviour
  10. {
  11. public string skillId = "6010012";
  12. public float countdown = 3;
  13. private bool isCountDown = false;
  14. private bool isLive = true;
  15. public void Start()
  16. {
  17. AssemblyHelper.Instance.BindScript("SceneEventBombLogic", this.gameObject);
  18. }
  19. }