SceneEventCollect.cs 1.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. public class SceneEventCollect : MonoBehaviour
  7. {
  8. public enum CollectDropType
  9. {
  10. /// <summary>
  11. /// 掉落 拾取获得
  12. /// </summary>
  13. Drop,
  14. /// <summary>
  15. /// 更改 修改数据
  16. /// </summary>
  17. Alter,
  18. }
  19. /// <summary>
  20. /// 采集类型 功能 名称
  21. /// </summary>
  22. /// [Header("机关组件")]
  23. public string collectName = "";
  24. /// <summary>
  25. /// 采集类型 功能 描述
  26. /// </summary>
  27. public string collectDesc = "";
  28. /// <summary>
  29. /// 采集完成时 tips 描述
  30. /// </summary>
  31. public string completeTips = "";
  32. /// <summary>
  33. /// 机关自身 播放动画名称
  34. /// </summary>
  35. public string collectAnim = "";
  36. /// <summary>
  37. /// 机关动画是否循环
  38. /// </summary>
  39. public bool isCollectLoop = false;
  40. [Header("掉落类型")]
  41. public CollectDropType dropType = CollectDropType.Alter;
  42. /// <summary>
  43. /// 道具ID
  44. /// </summary>
  45. public int itemDropId;
  46. /// <summary>
  47. /// 最小数量
  48. /// </summary>
  49. [Tooltip("DropType为Drop时生效")]
  50. public int mindNumber;
  51. /// <summary>
  52. /// 最大数量
  53. /// </summary>
  54. [Tooltip("DropType为Drop时生效")]
  55. public int maxNumber;
  56. /// <summary>
  57. /// 给予概率
  58. /// </summary>
  59. [Tooltip("DropType为Drop时生效")]
  60. public float probability = 1;
  61. public float collectTime = 1.0f;
  62. public int dialogIndex = 0;
  63. public void Start()
  64. {
  65. AssemblyHelper.Instance.BindScript("SceneEventCollectLogic", this.gameObject);
  66. }
  67. }