SceneEventDamaged.cs 516 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. /// <summary>
  7. /// 场景 可破坏的
  8. /// </summary>
  9. public class SceneEventDamaged : MonoBehaviour
  10. {
  11. /// <summary>
  12. /// 掉落ID
  13. /// </summary>
  14. public int dropID;
  15. /// <summary>
  16. /// 破坏次数
  17. /// </summary>
  18. public int number = 1;
  19. public void Start()
  20. {
  21. AssemblyHelper.Instance.BindScript("SceneEventDamagedLogic", this.gameObject);
  22. }
  23. }