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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- /// <summary>
- /// 场景 可破坏的
- /// </summary>
- public class SceneEventDamaged : MonoBehaviour
- {
- /// <summary>
- /// 掉落ID
- /// </summary>
- public int dropID;
- /// <summary>
- /// 破坏次数
- /// </summary>
- public int number = 1;
- public void Start()
- {
- AssemblyHelper.Instance.BindScript("SceneEventDamagedLogic", this.gameObject);
- }
- }
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