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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- /// <summary>
- /// 场景组件 大门
- /// </summary>
- public class SceneEventGate : MonoBehaviour
- {
- public bool isEntry = false;
- public void Start()
- {
- AssemblyHelper.Instance.BindScript("SceneEventGateLogic", this.gameObject);
- }
- }
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