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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- using UnityEngine.AI;
- /// <summary>
- /// 场景 传送点
- /// </summary>
- public class SceneEventMapSwitch : MonoBehaviour
- {
- /// <summary>
- /// 当前地图切换器唯一序号
- /// </summary>
- public int switchIndex;
- /// <summary>
- /// 传送的地图 ID
- /// </summary>
- public int NextMapId;
- /// <summary>
- /// 传送的地图切换器唯一序号
- /// </summary>
- public int NextSwitchIndex;
- /// <summary>
- /// 延迟传送时间
- /// </summary>
- public float delayTime = 1.0f;
- public bool isEntry = true;
- public bool isDuplicate = false;
- public int appointFloor = 0;
- public void Start()
- {
- AssemblyHelper.Instance.BindScript("SceneEventMapSwitchLogic", this.gameObject);
- }
- }
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