SceneEventMapSwitch.cs 903 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. using UnityEngine.AI;
  7. /// <summary>
  8. /// 场景 传送点
  9. /// </summary>
  10. public class SceneEventMapSwitch : MonoBehaviour
  11. {
  12. /// <summary>
  13. /// 当前地图切换器唯一序号
  14. /// </summary>
  15. public int switchIndex;
  16. /// <summary>
  17. /// 传送的地图 ID
  18. /// </summary>
  19. public int NextMapId;
  20. /// <summary>
  21. /// 传送的地图切换器唯一序号
  22. /// </summary>
  23. public int NextSwitchIndex;
  24. /// <summary>
  25. /// 延迟传送时间
  26. /// </summary>
  27. public float delayTime = 1.0f;
  28. public bool isEntry = true;
  29. public bool isDuplicate = false;
  30. public int appointFloor = 0;
  31. public void Start()
  32. {
  33. AssemblyHelper.Instance.BindScript("SceneEventMapSwitchLogic", this.gameObject);
  34. }
  35. }