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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityGameFramework.Runtime;
- using UnityEngine.AI;
- /// <summary>
- /// 场景 传送点
- /// </summary>
- public class SceneEventNearAlpha : MonoBehaviour
- {
- Camera ca;
- /// <summary>
- /// 通用默认
- /// </summary>
- Material mat;
- /// <summary>
- /// 本身新的材质
- /// </summary>
- Material selfMat = null;
- MeshRenderer rend;
- bool isNear = false;
- float alpalDis = 21;
- public void Start()
- {
- ca = Camera.main;
- rend = this.GetComponent<MeshRenderer>();
- mat = rend.material;
- }
- void Update()
- {
- return;
- float dis = Vector3.Distance(this.transform.position, ca.transform.position);
- if (dis < alpalDis)
- {
- if(!isNear)
- {
- if (!selfMat)
- {
- selfMat = new Material(mat);
- MaterialRenderingMode.SetMaterialRenderingMode(selfMat, MaterialRenderingMode.RenderingMode.Fade);
- }
- rend.material = selfMat;
- isNear = true;
- }
- SetCmptAlpha(dis / alpalDis);
- }
- else
- {
- if (isNear)
- {
- rend.material = mat;
- isNear = false;
- }
- }
- }
- void SetCmptAlpha(float a)
- {
- selfMat.SetColor("_Color", new Color(1, 1, 1, a));//修改 Albedo 属性
- }
- }
- public class MaterialRenderingMode
- {
- public enum RenderingMode
- {
- Opaque,
- Cutout,
- Fade,
- Transparent
- }
- //设置材质的渲染模式
- static public void SetMaterialRenderingMode(Material material, RenderingMode renderingMode)
- {
- switch (renderingMode)
- {
- case RenderingMode.Opaque:
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
- material.SetInt("_ZWrite", 1);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = -1;
- break;
- case RenderingMode.Cutout:
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.Zero);
- material.SetInt("_ZWrite", 1);
- material.EnableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 2450;
- break;
- case RenderingMode.Fade:
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetInt("_ZWrite", 0);
- material.DisableKeyword("_ALPHATEST_ON");
- material.EnableKeyword("_ALPHABLEND_ON");
- material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 3000;
- break;
- case RenderingMode.Transparent:
- material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.One);
- material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
- material.SetInt("_ZWrite", 0);
- material.DisableKeyword("_ALPHATEST_ON");
- material.DisableKeyword("_ALPHABLEND_ON");
- material.EnableKeyword("_ALPHAPREMULTIPLY_ON");
- material.renderQueue = 3000;
- break;
- }
- }
- }
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