SceneEventOpenDialog.cs 789 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. using UnityGameFramework.Runtime;
  6. public class SceneEventOpenDialog : MonoBehaviour
  7. {
  8. public string taskName = "";
  9. public int npcId;
  10. public int stageIndex;
  11. public bool isNpc = false;
  12. public bool isOnly = true;
  13. /// <summary>
  14. /// 是否任务激活
  15. /// </summary>
  16. public bool isTaskEnable = false;
  17. /// <summary>
  18. /// 对话开启条件 任务卡id
  19. /// </summary>
  20. public int requirementTaskId = 0;
  21. /// <summary>
  22. /// 对话开启条件 步骤id
  23. /// </summary>
  24. public int requirementStepId = 0;
  25. public void Start()
  26. {
  27. AssemblyHelper.Instance.BindScript("SceneEventOpenDialogLogic", this.gameObject);
  28. }
  29. }