YanLingBonePoint.cs 609 B

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. /// <summary>
  6. /// 言灵朝向相机
  7. /// </summary>
  8. public class YanLingBonePoint : MonoBehaviour
  9. {
  10. public enum BonePoint
  11. {
  12. empty = 0, // 空的
  13. head = 1, // 头部
  14. shoulder = 2, // 肩
  15. foot = 3, // 脚底
  16. };
  17. public BonePoint _bonePointType;
  18. // Start is called before the first frame update
  19. void Start()
  20. {
  21. }
  22. public static explicit operator YanLingBonePoint(int v)
  23. {
  24. throw new NotImplementedException();
  25. }
  26. }