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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- using DG;
- using DG.Tweening;
- public class BlackImageToLucency : MonoBehaviour
- {
- private Image backImage = null;
- private void Awake()
- {
- Invoke("LateHide", 1.0f);
- backImage = this.GetComponent<Image>();
- backImage.color = Color.black;
- Tween bgTween1 = backImage.DOColor(new Color(0, 0, 0, 1), 1.0f);
- bgTween1.OnComplete(() =>
- {
- backImage.DOColor(new Color(0, 0, 0, 0), 1.0f);
- });
- }
- private void LateHide()
- {
- backImage.color = new Color(0, 0, 0, 0);
- }
- }
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