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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework
- {
- /// <summary>
- /// 读取数据失败事件。
- /// </summary>
- public sealed class ReadDataFailureEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化读取数据失败事件的新实例。
- /// </summary>
- public ReadDataFailureEventArgs()
- {
- DataAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- /// <summary>
- /// 获取内容资源名称。
- /// </summary>
- public string DataAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建读取数据失败事件。
- /// </summary>
- /// <param name="dataAssetName">内容资源名称。</param>
- /// <param name="errorMessage">错误信息。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的读取数据失败事件。</returns>
- public static ReadDataFailureEventArgs Create(string dataAssetName, string errorMessage, object userData)
- {
- ReadDataFailureEventArgs loadDataFailureEventArgs = ReferencePool.Acquire<ReadDataFailureEventArgs>();
- loadDataFailureEventArgs.DataAssetName = dataAssetName;
- loadDataFailureEventArgs.ErrorMessage = errorMessage;
- loadDataFailureEventArgs.UserData = userData;
- return loadDataFailureEventArgs;
- }
- /// <summary>
- /// 清理读取数据失败事件。
- /// </summary>
- public override void Clear()
- {
- DataAssetName = null;
- ErrorMessage = null;
- UserData = null;
- }
- }
- }
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