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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- namespace GameFramework
- {
- /// <summary>
- /// 游戏框架入口。
- /// </summary>
- public static class GameFrameworkEntry
- {
- private static readonly GameFrameworkLinkedList<GameFrameworkModule> s_GameFrameworkModules = new GameFrameworkLinkedList<GameFrameworkModule>();
- /// <summary>
- /// 所有游戏框架模块轮询。
- /// </summary>
- /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
- /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
- public static void Update(float elapseSeconds, float realElapseSeconds)
- {
- foreach (GameFrameworkModule module in s_GameFrameworkModules)
- {
- module.Update(elapseSeconds, realElapseSeconds);
- }
- }
- /// <summary>
- /// 关闭并清理所有游戏框架模块。
- /// </summary>
- public static void Shutdown()
- {
- for (LinkedListNode<GameFrameworkModule> current = s_GameFrameworkModules.Last; current != null; current = current.Previous)
- {
- current.Value.Shutdown();
- }
- s_GameFrameworkModules.Clear();
- ReferencePool.ClearAll();
- Utility.Marshal.FreeCachedHGlobal();
- GameFrameworkLog.SetLogHelper(null);
- }
- /// <summary>
- /// 获取游戏框架模块。
- /// </summary>
- /// <typeparam name="T">要获取的游戏框架模块类型。</typeparam>
- /// <returns>要获取的游戏框架模块。</returns>
- /// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
- public static T GetModule<T>() where T : class
- {
- Type interfaceType = typeof(T);
- if (!interfaceType.IsInterface)
- {
- throw new GameFrameworkException(Utility.Text.Format("You must get module by interface, but '{0}' is not.", interfaceType.FullName));
- }
- if (!interfaceType.FullName.StartsWith("GameFramework.", StringComparison.Ordinal))
- {
- throw new GameFrameworkException(Utility.Text.Format("You must get a Game Framework module, but '{0}' is not.", interfaceType.FullName));
- }
- string moduleName = Utility.Text.Format("{0}.{1}", interfaceType.Namespace, interfaceType.Name.Substring(1));
- Type moduleType = Type.GetType(moduleName);
- if (moduleType == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not find Game Framework module type '{0}'.", moduleName));
- }
- return GetModule(moduleType) as T;
- }
- /// <summary>
- /// 获取游戏框架模块。
- /// </summary>
- /// <param name="moduleType">要获取的游戏框架模块类型。</param>
- /// <returns>要获取的游戏框架模块。</returns>
- /// <remarks>如果要获取的游戏框架模块不存在,则自动创建该游戏框架模块。</remarks>
- private static GameFrameworkModule GetModule(Type moduleType)
- {
- foreach (GameFrameworkModule module in s_GameFrameworkModules)
- {
- if (module.GetType() == moduleType)
- {
- return module;
- }
- }
- return CreateModule(moduleType);
- }
- /// <summary>
- /// 创建游戏框架模块。
- /// </summary>
- /// <param name="moduleType">要创建的游戏框架模块类型。</param>
- /// <returns>要创建的游戏框架模块。</returns>
- private static GameFrameworkModule CreateModule(Type moduleType)
- {
- GameFrameworkModule module = (GameFrameworkModule)Activator.CreateInstance(moduleType);
- if (module == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not create module '{0}'.", moduleType.FullName));
- }
- LinkedListNode<GameFrameworkModule> current = s_GameFrameworkModules.First;
- while (current != null)
- {
- if (module.Priority > current.Value.Priority)
- {
- break;
- }
- current = current.Next;
- }
- if (current != null)
- {
- s_GameFrameworkModules.AddBefore(current, module);
- }
- else
- {
- s_GameFrameworkModules.AddLast(module);
- }
- return module;
- }
- }
- }
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