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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Entity
- {
- /// <summary>
- /// 显示实体时加载依赖资源事件。
- /// </summary>
- public sealed class ShowEntityDependencyAssetEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化显示实体时加载依赖资源事件的新实例。
- /// </summary>
- public ShowEntityDependencyAssetEventArgs()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体组名称。
- /// </summary>
- public string EntityGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建显示实体时加载依赖资源事件。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
- /// <param name="loadedCount">当前已加载依赖资源数量。</param>
- /// <param name="totalCount">总共加载依赖资源数量。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的显示实体时加载依赖资源事件。</returns>
- public static ShowEntityDependencyAssetEventArgs Create(int entityId, string entityAssetName, string entityGroupName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
- {
- ShowEntityDependencyAssetEventArgs showEntityDependencyAssetEventArgs = ReferencePool.Acquire<ShowEntityDependencyAssetEventArgs>();
- showEntityDependencyAssetEventArgs.EntityId = entityId;
- showEntityDependencyAssetEventArgs.EntityAssetName = entityAssetName;
- showEntityDependencyAssetEventArgs.EntityGroupName = entityGroupName;
- showEntityDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
- showEntityDependencyAssetEventArgs.LoadedCount = loadedCount;
- showEntityDependencyAssetEventArgs.TotalCount = totalCount;
- showEntityDependencyAssetEventArgs.UserData = userData;
- return showEntityDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理显示实体时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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