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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Entity
- {
- /// <summary>
- /// 显示实体失败事件。
- /// </summary>
- public sealed class ShowEntityFailureEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化显示实体失败事件的新实例。
- /// </summary>
- public ShowEntityFailureEventArgs()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- ErrorMessage = null;
- UserData = null;
- }
- /// <summary>
- /// 获取实体编号。
- /// </summary>
- public int EntityId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体资源名称。
- /// </summary>
- public string EntityAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取实体组名称。
- /// </summary>
- public string EntityGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建显示实体失败事件。
- /// </summary>
- /// <param name="entityId">实体编号。</param>
- /// <param name="entityAssetName">实体资源名称。</param>
- /// <param name="entityGroupName">实体组名称。</param>
- /// <param name="errorMessage">错误信息。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的显示实体失败事件。</returns>
- public static ShowEntityFailureEventArgs Create(int entityId, string entityAssetName, string entityGroupName, string errorMessage, object userData)
- {
- ShowEntityFailureEventArgs showEntityFailureEventArgs = ReferencePool.Acquire<ShowEntityFailureEventArgs>();
- showEntityFailureEventArgs.EntityId = entityId;
- showEntityFailureEventArgs.EntityAssetName = entityAssetName;
- showEntityFailureEventArgs.EntityGroupName = entityGroupName;
- showEntityFailureEventArgs.ErrorMessage = errorMessage;
- showEntityFailureEventArgs.UserData = userData;
- return showEntityFailureEventArgs;
- }
- /// <summary>
- /// 清理显示实体失败事件。
- /// </summary>
- public override void Clear()
- {
- EntityId = 0;
- EntityAssetName = null;
- EntityGroupName = null;
- ErrorMessage = null;
- UserData = null;
- }
- }
- }
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