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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- namespace GameFramework.ObjectPool
- {
- /// <summary>
- /// 对象池管理器。
- /// </summary>
- public interface IObjectPoolManager
- {
- /// <summary>
- /// 获取对象池数量。
- /// </summary>
- int Count
- {
- get;
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否存在对象池。</returns>
- bool HasObjectPool<T>() where T : ObjectBase;
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否存在对象池。</returns>
- bool HasObjectPool(Type objectType);
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- bool HasObjectPool<T>(string name) where T : ObjectBase;
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- bool HasObjectPool(Type objectType, string name);
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>是否存在对象池。</returns>
- bool HasObjectPool(Predicate<ObjectPoolBase> condition);
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要获取的对象池。</returns>
- IObjectPool<T> GetObjectPool<T>() where T : ObjectBase;
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要获取的对象池。</returns>
- ObjectPoolBase GetObjectPool(Type objectType);
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase;
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- ObjectPoolBase GetObjectPool(Type objectType, string name);
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition);
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition);
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <param name="results">要获取的对象池。</param>
- void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results);
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <returns>所有对象池。</returns>
- ObjectPoolBase[] GetAllObjectPools();
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="results">所有对象池。</param>
- void GetAllObjectPools(List<ObjectPoolBase> results);
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <returns>所有对象池。</returns>
- ObjectPoolBase[] GetAllObjectPools(bool sort);
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <param name="results">所有对象池。</param>
- void GetAllObjectPools(bool sort, List<ObjectPoolBase> results);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority);
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority);
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase;
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority);
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool<T>() where T : ObjectBase;
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool(Type objectType);
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool<T>(string name) where T : ObjectBase;
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool(Type objectType, string name);
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase;
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- bool DestroyObjectPool(ObjectPoolBase objectPool);
- /// <summary>
- /// 释放对象池中的可释放对象。
- /// </summary>
- void Release();
- /// <summary>
- /// 释放对象池中的所有未使用对象。
- /// </summary>
- void ReleaseAllUnused();
- }
- }
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