ProcedureManager.cs 6.2 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.Fsm;
  8. using System;
  9. namespace GameFramework.Procedure
  10. {
  11. /// <summary>
  12. /// 流程管理器。
  13. /// </summary>
  14. internal sealed class ProcedureManager : GameFrameworkModule, IProcedureManager
  15. {
  16. private IFsmManager m_FsmManager;
  17. private IFsm<IProcedureManager> m_ProcedureFsm;
  18. /// <summary>
  19. /// 初始化流程管理器的新实例。
  20. /// </summary>
  21. public ProcedureManager()
  22. {
  23. m_FsmManager = null;
  24. m_ProcedureFsm = null;
  25. }
  26. /// <summary>
  27. /// 获取游戏框架模块优先级。
  28. /// </summary>
  29. /// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
  30. internal override int Priority
  31. {
  32. get
  33. {
  34. return -2;
  35. }
  36. }
  37. /// <summary>
  38. /// 获取当前流程。
  39. /// </summary>
  40. public ProcedureBase CurrentProcedure
  41. {
  42. get
  43. {
  44. if (m_ProcedureFsm == null)
  45. {
  46. throw new GameFrameworkException("You must initialize procedure first.");
  47. }
  48. return (ProcedureBase)m_ProcedureFsm.CurrentState;
  49. }
  50. }
  51. /// <summary>
  52. /// 获取当前流程持续时间。
  53. /// </summary>
  54. public float CurrentProcedureTime
  55. {
  56. get
  57. {
  58. if (m_ProcedureFsm == null)
  59. {
  60. throw new GameFrameworkException("You must initialize procedure first.");
  61. }
  62. return m_ProcedureFsm.CurrentStateTime;
  63. }
  64. }
  65. /// <summary>
  66. /// 流程管理器轮询。
  67. /// </summary>
  68. /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
  69. /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
  70. internal override void Update(float elapseSeconds, float realElapseSeconds)
  71. {
  72. }
  73. /// <summary>
  74. /// 关闭并清理流程管理器。
  75. /// </summary>
  76. internal override void Shutdown()
  77. {
  78. if (m_FsmManager != null)
  79. {
  80. if (m_ProcedureFsm != null)
  81. {
  82. m_FsmManager.DestroyFsm(m_ProcedureFsm);
  83. m_ProcedureFsm = null;
  84. }
  85. m_FsmManager = null;
  86. }
  87. }
  88. /// <summary>
  89. /// 初始化流程管理器。
  90. /// </summary>
  91. /// <param name="fsmManager">有限状态机管理器。</param>
  92. /// <param name="procedures">流程管理器包含的流程。</param>
  93. public void Initialize(IFsmManager fsmManager, params ProcedureBase[] procedures)
  94. {
  95. if (fsmManager == null)
  96. {
  97. throw new GameFrameworkException("FSM manager is invalid.");
  98. }
  99. m_FsmManager = fsmManager;
  100. m_ProcedureFsm = m_FsmManager.CreateFsm(this, procedures);
  101. }
  102. /// <summary>
  103. /// 开始流程。
  104. /// </summary>
  105. /// <typeparam name="T">要开始的流程类型。</typeparam>
  106. public void StartProcedure<T>() where T : ProcedureBase
  107. {
  108. if (m_ProcedureFsm == null)
  109. {
  110. throw new GameFrameworkException("You must initialize procedure first.");
  111. }
  112. m_ProcedureFsm.Start<T>();
  113. }
  114. /// <summary>
  115. /// 开始流程。
  116. /// </summary>
  117. /// <param name="procedureType">要开始的流程类型。</param>
  118. public void StartProcedure(Type procedureType)
  119. {
  120. if (m_ProcedureFsm == null)
  121. {
  122. throw new GameFrameworkException("You must initialize procedure first.");
  123. }
  124. m_ProcedureFsm.Start(procedureType);
  125. }
  126. /// <summary>
  127. /// 是否存在流程。
  128. /// </summary>
  129. /// <typeparam name="T">要检查的流程类型。</typeparam>
  130. /// <returns>是否存在流程。</returns>
  131. public bool HasProcedure<T>() where T : ProcedureBase
  132. {
  133. if (m_ProcedureFsm == null)
  134. {
  135. throw new GameFrameworkException("You must initialize procedure first.");
  136. }
  137. return m_ProcedureFsm.HasState<T>();
  138. }
  139. /// <summary>
  140. /// 是否存在流程。
  141. /// </summary>
  142. /// <param name="procedureType">要检查的流程类型。</param>
  143. /// <returns>是否存在流程。</returns>
  144. public bool HasProcedure(Type procedureType)
  145. {
  146. if (m_ProcedureFsm == null)
  147. {
  148. throw new GameFrameworkException("You must initialize procedure first.");
  149. }
  150. return m_ProcedureFsm.HasState(procedureType);
  151. }
  152. /// <summary>
  153. /// 获取流程。
  154. /// </summary>
  155. /// <typeparam name="T">要获取的流程类型。</typeparam>
  156. /// <returns>要获取的流程。</returns>
  157. public ProcedureBase GetProcedure<T>() where T : ProcedureBase
  158. {
  159. if (m_ProcedureFsm == null)
  160. {
  161. throw new GameFrameworkException("You must initialize procedure first.");
  162. }
  163. return m_ProcedureFsm.GetState<T>();
  164. }
  165. /// <summary>
  166. /// 获取流程。
  167. /// </summary>
  168. /// <param name="procedureType">要获取的流程类型。</param>
  169. /// <returns>要获取的流程。</returns>
  170. public ProcedureBase GetProcedure(Type procedureType)
  171. {
  172. if (m_ProcedureFsm == null)
  173. {
  174. throw new GameFrameworkException("You must initialize procedure first.");
  175. }
  176. return (ProcedureBase)m_ProcedureFsm.GetState(procedureType);
  177. }
  178. }
  179. }