IResourceHelper.cs 1.4 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Resource
  8. {
  9. /// <summary>
  10. /// 资源辅助器接口。
  11. /// </summary>
  12. public interface IResourceHelper
  13. {
  14. /// <summary>
  15. /// 直接从指定文件路径加载数据流。
  16. /// </summary>
  17. /// <param name="fileUri">文件路径。</param>
  18. /// <param name="loadBytesCallbacks">加载数据流回调函数集。</param>
  19. /// <param name="userData">用户自定义数据。</param>
  20. void LoadBytes(string fileUri, LoadBytesCallbacks loadBytesCallbacks, object userData);
  21. /// <summary>
  22. /// 卸载场景。
  23. /// </summary>
  24. /// <param name="sceneAssetName">场景资源名称。</param>
  25. /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
  26. /// <param name="userData">用户自定义数据。</param>
  27. void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData);
  28. /// <summary>
  29. /// 释放资源。
  30. /// </summary>
  31. /// <param name="objectToRelease">要释放的资源。</param>
  32. void Release(object objectToRelease);
  33. }
  34. }