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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System.Runtime.InteropServices;
- namespace GameFramework.Resource
- {
- internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
- {
- private sealed partial class ResourceUpdater
- {
- /// <summary>
- /// 资源应用信息。
- /// </summary>
- [StructLayout(LayoutKind.Auto)]
- private struct ApplyInfo
- {
- private readonly ResourceName m_ResourceName;
- private readonly string m_FileSystemName;
- private readonly LoadType m_LoadType;
- private readonly long m_Offset;
- private readonly int m_Length;
- private readonly int m_HashCode;
- private readonly int m_CompressedLength;
- private readonly int m_CompressedHashCode;
- private readonly string m_ResourcePath;
- /// <summary>
- /// 初始化资源应用信息的新实例。
- /// </summary>
- /// <param name="resourceName">资源名称。</param>
- /// <param name="fileSystemName">资源所在的文件系统名称。</param>
- /// <param name="loadType">资源加载方式。</param>
- /// <param name="offset">资源偏移。</param>
- /// <param name="length">资源大小。</param>
- /// <param name="hashCode">资源哈希值。</param>
- /// <param name="compressedLength">压缩后大小。</param>
- /// <param name="compressedHashCode">压缩后哈希值。</param>
- /// <param name="resourcePath">资源路径。</param>
- public ApplyInfo(ResourceName resourceName, string fileSystemName, LoadType loadType, long offset, int length, int hashCode, int compressedLength, int compressedHashCode, string resourcePath)
- {
- m_ResourceName = resourceName;
- m_FileSystemName = fileSystemName;
- m_LoadType = loadType;
- m_Offset = offset;
- m_Length = length;
- m_HashCode = hashCode;
- m_CompressedLength = compressedLength;
- m_CompressedHashCode = compressedHashCode;
- m_ResourcePath = resourcePath;
- }
- /// <summary>
- /// 获取资源名称。
- /// </summary>
- public ResourceName ResourceName
- {
- get
- {
- return m_ResourceName;
- }
- }
- /// <summary>
- /// 获取资源是否使用文件系统。
- /// </summary>
- public bool UseFileSystem
- {
- get
- {
- return !string.IsNullOrEmpty(m_FileSystemName);
- }
- }
- /// <summary>
- /// 获取资源所在的文件系统名称。
- /// </summary>
- public string FileSystemName
- {
- get
- {
- return m_FileSystemName;
- }
- }
- /// <summary>
- /// 获取资源加载方式。
- /// </summary>
- public LoadType LoadType
- {
- get
- {
- return m_LoadType;
- }
- }
- /// <summary>
- /// 获取资源偏移。
- /// </summary>
- public long Offset
- {
- get
- {
- return m_Offset;
- }
- }
- /// <summary>
- /// 获取资源大小。
- /// </summary>
- public int Length
- {
- get
- {
- return m_Length;
- }
- }
- /// <summary>
- /// 获取资源哈希值。
- /// </summary>
- public int HashCode
- {
- get
- {
- return m_HashCode;
- }
- }
- /// <summary>
- /// 获取压缩后大小。
- /// </summary>
- public int CompressedLength
- {
- get
- {
- return m_CompressedLength;
- }
- }
- /// <summary>
- /// 获取压缩后哈希值。
- /// </summary>
- public int CompressedHashCode
- {
- get
- {
- return m_CompressedHashCode;
- }
- }
- /// <summary>
- /// 获取资源路径。
- /// </summary>
- public string ResourcePath
- {
- get
- {
- return m_ResourcePath;
- }
- }
- }
- }
- }
- }
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